ScummVM API documentation
wave_types.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
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7 * This program is free software: you can redistribute it and/or modify
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12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
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20 */
21
22#ifndef AUDIO_DECODERS_WAVE_TYPES_H
23#define AUDIO_DECODERS_WAVE_TYPES_H
24
25namespace Audio {
26
27// Audio Codecs
28enum WaveCompressionType {
29 kWaveFormatNone = 0x0000,
30 kWaveFormatPCM = 0x0001,
31 kWaveFormatMSADPCM = 0x0002,
32 kWaveFormatALawPCM = 0x0006,
33 kWaveFormatMuLawPCM = 0x0007,
34 kWaveFormatMSIMAADPCM = 0x0011,
35 kWaveFormatMP3 = 0x0055,
36 kWaveFormatDK3 = 0x0062, // rogue format number
37 kWaveFormatMSIMAADPCM2 = 0x0069,
38 kWaveFormatWMAv2 = 0x0161,
39 kWaveFormatXanDPCM = 0x594a // 'JY', Crusader: No Regret videos
40};
41
42} // End of namespace Audio
43
44#endif
Definition: system.h:39