_ccwCursorDest (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_completed (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_curPiece (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_curRotation (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_cwCursorDest (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_days (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
_execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_exitHotspot (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_exitScene (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_image (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_imageName (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_pickedUpPiece (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_pickUpSound (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_pieceDests (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_pieceSrcs (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_placedDest (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_placeDownSound (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_placedPieces (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_placedSrcs (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_rotateSound (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_solveScene (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_solveSceneIDs (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_solveSound (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_startRotation (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
_state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlineprotectedvirtual |
convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
CubePuzzle() (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | inline |
execute() override (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | virtual |
ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getRecordTypeName() const override (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | inlineprotectedvirtual |
getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
handleInput(NancyInput &input) override (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | virtual |
hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
init() override (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | virtual |
isViewportRelative() const override (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | inlineprotectedvirtual |
isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
onPause(bool pause) override (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | virtual |
registerGraphics() override (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | virtual |
RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
rotateBase(int dir) (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | protected |
setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
updateGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | inlinevirtual |
~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
~CubePuzzle() (defined in Nancy::Action::CubePuzzle) | Nancy::Action::CubePuzzle | inlinevirtual |
~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |