ScummVM API documentation
mouse.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_MOUSE_H
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#define TOT_MOUSE_H
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namespace
Tot
{
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struct
MouseMask
{
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void
*mask;
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uint width;
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uint height;
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};
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class
MouseManager
{
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public
:
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MouseManager
();
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~
MouseManager
();
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void
drawMask(
int
idx);
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void
warpMouse(
int
mask,
int
x,
int
y);
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void
setMask(
int
maskNum);
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void
animateMouseIfNeeded();
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void
hide();
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void
show();
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void
setMouseArea(
Common::Rect
rect);
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void
warpMouse(
Common::Point
p);
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void
printPos(
int
x,
int
y,
int
screenPosX,
int
screenPosY);
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Common::Point
getClickCoordsWithinGrid();
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Common::Point
getMouseCoordsWithinGrid();
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uint mouseX, mouseY;
// Coords of the mouse sprite
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uint mouseClickX, mouseClickY;
// Coords of mouse clicks
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byte mouseMaskIndex;
// Frame index of the mouse mask
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private
:
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Common::Rect
_mouseArea;
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int
_currentMouseMask = 0;
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MouseMask
_mouseMasks[8];
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void
loadMasks();
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void
setMouseMask(
int
numMask);
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};
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}
// End of namespace Tot
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#endif
Tot::MouseMask
Definition:
mouse.h:26
Common::Rect
Definition:
rect.h:524
Tot::MouseManager
Definition:
mouse.h:32
Common::Point
Definition:
rect.h:144
Tot
Definition:
anims.h:26
engines
tot
mouse.h
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