ScummVM API documentation
audio_speech.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef BLADERUNNER_AUDIO_SPEECH_H
23 #define BLADERUNNER_AUDIO_SPEECH_H
24 
25 #include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_SETTINGS symbol
26 
27 #include "common/str.h"
28 #include "common/types.h"
29 
30 namespace BladeRunner {
31 
32 class BladeRunnerEngine;
33 
34 class AudioSpeech {
35  static const int kBufferSize = 200000;
36  static const int kSpeechSamples[];
37 
38  BladeRunnerEngine *_vm;
39 
40  int _speechVolumeFactorOriginalEngine; // should be in [0, 100] - Unused in ScummVM Engine, used in original engine
41  bool _isActive;
42  int _channel;
43  byte *_data;
44 
45 public:
47  ~AudioSpeech();
48 
49  bool playSpeech(const Common::String &name, int pan = 0);
50  void stopSpeech();
51  bool isPlaying() const;
52 
53  bool playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority);
54 
55 #if BLADERUNNER_ORIGINAL_SETTINGS
56  void setVolume(int volume);
57  int getVolume() const;
58 #endif // BLADERUNNER_ORIGINAL_SETTINGS
59  void playSample();
60 
61 private:
62  void ended();
63  static void mixerChannelEnded(int channel, void *data);
64 };
65 
66 } // End of namespace BladeRunner
67 
68 #endif
Definition: str.h:59
Definition: actor.h:31
Definition: audio_speech.h:34
Definition: bladerunner.h:113