ScummVM API documentation
audio_speech.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_AUDIO_SPEECH_H
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#define BLADERUNNER_AUDIO_SPEECH_H
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#include "bladerunner/bladerunner.h"
// For BLADERUNNER_ORIGINAL_SETTINGS symbol
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#include "common/str.h"
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#include "common/types.h"
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namespace
BladeRunner
{
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class
BladeRunnerEngine;
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class
AudioSpeech
{
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static
const
int
kBufferSize = 200000;
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static
const
int
kSpeechSamples[];
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BladeRunnerEngine
*_vm;
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int
_speechVolumeFactorOriginalEngine;
// should be in [0, 100] - Unused in ScummVM Engine, used in original engine
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bool
_isActive;
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int
_channel;
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byte *_data;
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public
:
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AudioSpeech
(
BladeRunnerEngine
*vm);
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~
AudioSpeech
();
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bool
playSpeech(
const
Common::String
&name,
int
pan = 0);
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void
stopSpeech();
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bool
isPlaying()
const
;
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bool
playSpeechLine(
int
actorId,
int
sentenceId,
int
volume,
int
a4,
int
priority);
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#if BLADERUNNER_ORIGINAL_SETTINGS
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void
setVolume(
int
volume);
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int
getVolume()
const
;
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#endif // BLADERUNNER_ORIGINAL_SETTINGS
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void
playSample();
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private
:
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void
ended();
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static
void
mixerChannelEnded(
int
channel,
void
*data);
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};
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}
// End of namespace BladeRunner
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#endif
Common::String
Definition:
str.h:59
BladeRunner
Definition:
actor.h:31
BladeRunner::AudioSpeech
Definition:
audio_speech.h:34
BladeRunner::BladeRunnerEngine
Definition:
bladerunner.h:113
engines
bladerunner
audio_speech.h
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