ScummVM API documentation
move_object_button.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_MOVE_OBJECT_BUTTON_H
23 #define TITANIC_MOVE_OBJECT_BUTTON_H
24 
25 #include "titanic/gfx/st_button.h"
26 
27 namespace Titanic {
28 
29 class CMoveObjectButton : public CSTButton {
30  DECLARE_MESSAGE_MAP;
31  bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
32 private:
33  Point _pos1;
34  int _field11C;
35 public:
36  CLASSDEF;
38 
42  void save(SimpleFile *file, int indent) override;
43 
47  void load(SimpleFile *file) override;
48 };
49 
50 } // End of namespace Titanic
51 
52 #endif /* TITANIC_MOVE_OBJECT_BUTTON_H */
Definition: st_button.h:31
void load(SimpleFile *file) override
void save(SimpleFile *file, int indent) override
Definition: simple_file.h:49
Definition: rect.h:45
Definition: arm.h:30
Definition: mouse_messages.h:87
Definition: move_object_button.h:29