ScummVM API documentation
te_input_mgr.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_INPUT_MGR_H
23#define TETRAEDGE_TE_TE_INPUT_MGR_H
24
25#include "common/events.h"
26
27#include "tetraedge/te/te_signal.h"
28
29namespace Tetraedge {
30
32public:
33 TeInputMgr();
34
35 void handleEvent(const Common::Event &e);
36
46
47 const Common::Point &lastMousePos() {
48 return _lastMousePos;
49 }
50
51private:
52 Common::Point _lastMousePos;
53};
54
55} // end namespace Tetraedge
56
57#endif // TETRAEDGE_TE_TE_INPUT_MGR_H
Definition: te_input_mgr.h:31
Definition: events.h:218
Definition: rect.h:144