This is the complete list of members for Saga2::ActorProto, including all inherited members.
| acceptableItems (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| acceptDamage(ObjectID dObj, ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptDamageAction(ObjectID dObj, ObjectID enactor, int8 absDamage, effectDamageTypes dType, int8 dice, uint8 sides, int8 perDieMod) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| acceptDrop(ObjectID dObj, ObjectID enactor, ObjectID droppedObj, int count) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptDropAction(ObjectID dObj, ObjectID enactor, ObjectID droppedObj, int count) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| acceptHealing(ObjectID dObj, ObjectID enactor, int8 absHealing, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptHealingAction(ObjectID dObj, ObjectID enactor, int8 healing) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| acceptInsertion(ObjectID dObj, ObjectID enactor, ObjectID item, int16 count) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptInsertionAction(ObjectID dObj, ObjectID enactor, ObjectID item, int16 count) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| acceptInsertionAt(ObjectID dObj, ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptInsertionAtAction(ObjectID dObj, ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| acceptLockToggle(ObjectID dObj, ObjectID enactor, uint8 keyCode) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptLockToggleAction(ObjectID dObj, ObjectID enactor, uint8 keyCode) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| acceptMix(ObjectID dObj, ObjectID enactor, ObjectID mixObj) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptMixAction(ObjectID dObj, ObjectID enactor, ObjectID mixObj) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| acceptStrike(ObjectID dObj, ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| acceptStrikeAction(ObjectID dObj, ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| ActorProto(ResourceActorPrototype &a) (defined in Saga2::ActorProto) | Saga2::ActorProto | inline |
| adjustDamage(uint8 damage) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| appearanceType (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| applySkillGrowth(ObjectID enactor, uint8 points=1) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| baseEffectFlags (defined in Saga2::ResourceActorProtoExtension) | Saga2::ResourceActorProtoExtension | |
| baseStats (defined in Saga2::ResourceActorProtoExtension) | Saga2::ResourceActorProtoExtension | |
| breakType (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| bulk (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| bulkCapacity(GameObject *container) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| canBlock() (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| canContain(ObjectID dObj, ObjectID item) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| canContainAt(ObjectID dObj, ObjectID item, const TilePoint &where) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| canDropAt(ObjectID dObj, ObjectID enactor, const Location &loc) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| canFitBulkwise(GameObject *container, GameObject *obj) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| canFitMasswise(GameObject *container, GameObject *obj) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| canOpen(ObjectID dObj, ObjectID enactor) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| canToggleLock(ObjectID dObj, ObjectID enactor, uint8 keyCode) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| chargeType (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| classType (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| close(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| closeAction(ObjectID dObj, ObjectID enactor) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| colorMap (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| combatBehavior (defined in Saga2::ResourceActorProtoExtension) | Saga2::ResourceActorProtoExtension | |
| containmentSet() (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| containmentType enum name (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| crossSection (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| damage(ObjectID dObj, ObjectID enactor, ObjectID target) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| damageAbsorbtion (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| damageAction(ObjectID dObj, ObjectID enactor, ObjectID target) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| damageDivider (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| defenseBonus (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| defenseDirMask() (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| doBackgroundUpdate(GameObject *obj) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| drop(ObjectID dObj, ObjectID enactor, const Location &loc, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| dropAction(ObjectID dObj, ObjectID enactor, const Location &loc, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| dropOn(ObjectID dObj, ObjectID enactor, ObjectID target, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| dropOn(ObjectID dObj, ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| dropOnAction(ObjectID dObj, ObjectID enactor, ObjectID target, int count) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| dropOnAction(ObjectID dObj, ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| eat(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| eatAction(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| fightStanceAction(ObjectID actor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| flags (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| getChargeType() (defined in Saga2::ProtoObj) | Saga2::ProtoObj | inline |
| getColorTranslation(ColorTable map) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| getDamageSound(const ObjectSoundFXs &soundFXs) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| getMaxCols() (defined in Saga2::ActorProto) | Saga2::ActorProto | inlinevirtual |
| getMaxRows() (defined in Saga2::ActorProto) | Saga2::ActorProto | inlinevirtual |
| getOrientedSprite(GameObject *obj, int16 offset) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| getProjectile(ObjectID weapon, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| getSkillValue(ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| getSpell(ObjectID obj) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| getSprite(GameObject *obj, spriteTypes spr, int16 count=-1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| getViewableCols() (defined in Saga2::ActorProto) | Saga2::ActorProto | inlinevirtual |
| getViewableRows() (defined in Saga2::ActorProto) | Saga2::ActorProto | inlinevirtual |
| getWeaponID() (defined in Saga2::ActorProto) | Saga2::ActorProto | |
| greetActor(ObjectID dObj, ObjectID enactor) (defined in Saga2::ActorProto) | Saga2::ActorProto | |
| groundSprite (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| gruntStyle (defined in Saga2::ResourceActorProtoExtension) | Saga2::ResourceActorProtoExtension | |
| height (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| heldSpriteBase (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| iconSprite (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| ideaType (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| immunity (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| initiateAttack(ObjectID attacker, ObjectID target) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| initiateDefense(ObjectID defensiveObj, ObjectID defender, ObjectID attacker) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| insert(ObjectID dObj, ObjectID enactor, ObjectID item) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| insertAction(ObjectID dObj, ObjectID enactor, ObjectID item) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| invokeScript(scriptCallFrame &) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| isImmuneTo(effectImmuneTypes r) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | inlinevirtual |
| isMissile() (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| isObjectBeingUsed(GameObject *obj) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| isTwoHanded(ObjectID actor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| kIsArmor enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsBottle enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsConcept enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsContainer enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsDocument enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsEnchantment enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsFood enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsIntangible enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsPsych enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsSkill enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsSpell enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsTangible enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsTargetable enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsWeapon enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kIsWearable enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kObjAsMousePtr enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kObjInContainerView enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kObjOnGround enum value (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| kObjPropCharges enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropEdible enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropFlammable enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropFlipped enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropGhosted enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropHardSurface enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropHidden enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropMergeable enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropMissileWpn enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropNoSurface enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropRound enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropThrownWpn enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropVisOpen enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| kObjPropWeapon enum value (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| load(Common::SeekableReadStream *stream) (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | inline |
| load(Common::SeekableReadStream *stream) (defined in Saga2::ResourceActorProtoExtension) | Saga2::ResourceActorProtoExtension | inline |
| lockType (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| makeSavingThrow() (defined in Saga2::ProtoObj) | Saga2::ProtoObj | inlinevirtual |
| mass (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| massCapacity(GameObject *container) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| maxCapacity (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| maxCharges (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| maximumRange (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| missileType (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| nameIndex (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| open(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| openAction(ObjectID dObj, ObjectID enactor) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| placeObject() (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| price (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| protoFlags enum name (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| ProtoObj(ResourceObjectPrototype &proto) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | inline |
| remove(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| removeAction(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| reserved (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| resistance (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| resists(effectResistTypes r) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | inlinevirtual |
| ResourceActorProtoExtension() (defined in Saga2::ResourceActorProtoExtension) | Saga2::ResourceActorProtoExtension | inline |
| ResourceActorProtoExtension(ResourceActorProtoExtension &ext) (defined in Saga2::ResourceActorProtoExtension) | Saga2::ResourceActorProtoExtension | inline |
| ResourceObjectPrototype() (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | inline |
| ResourceObjectPrototype(ResourceObjectPrototype &proto) (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | inline |
| script (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| setUseCursor(ObjectID dObj) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| soundFXClass (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| spriteTypes enum name (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| stdActionScript(int method, ObjectID dObj, ObjectID enactor, ObjectID indirectObj) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| stdActionScript(int method, ObjectID dObj, ObjectID enactor, ObjectID indirectObj, int16 value) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| strike(ObjectID dObj, ObjectID enactor, ObjectID item) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| strikeAction(ObjectID dObj, ObjectID enactor, ObjectID item) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| take(ObjectID dObj, ObjectID enactor, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| takeAction(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| takeAction(ObjectID dObj, ObjectID enactor, int16 num=1) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| toughness (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| use(ObjectID dObj, ObjectID enactor) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| useAction(ObjectID dObj, ObjectID enactor) (defined in Saga2::ActorProto) | Saga2::ActorProto | virtual |
| useOn(ObjectID dObj, ObjectID enactor, ObjectID item) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| useOn(ObjectID dObj, ObjectID enactor, ActiveItem *item) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| useOn(ObjectID dObj, ObjectID enactor, const Location &loc) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | |
| useOnAction(ObjectID dObj, ObjectID enactor, ObjectID item) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| useOnAction(ObjectID dObj, ObjectID enactor, ActiveItem *item) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| useOnAction(ObjectID dObj, ObjectID enactor, const Location &loc) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| useSlotAvailable(GameObject *obj, Actor *a) (defined in Saga2::ProtoObj) | Saga2::ProtoObj | virtual |
| weaponDamage (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| weaponFireRate (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| whereWearable (defined in Saga2::ResourceObjectPrototype) | Saga2::ResourceObjectPrototype | |
| ~ProtoObj() (defined in Saga2::ProtoObj) | Saga2::ProtoObj | inlinevirtual |