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defines.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_DATA_DEFINES_H
23 #define GOT_DATA_DEFINES_H
24 
25 #include "common/scummsys.h"
26 #include "common/serializer.h"
27 #include "got/data/actor.h"
28 
29 namespace Got {
30 
31 struct Header {
32  long _offset = 0;
33  long _length = 0;
34 
35  void load(Common::SeekableReadStream *src) {
36  _offset = src->readUint32LE();
37  _length = src->readUint32LE();
38  }
39 };
40 
41 //==========================================================================
42 // Defines
43 
44 #define MAX_ACTORS 35
45 #define MAX_ENEMIES 16
46 #define STAMINA 20
47 
48 #define _Z 44
49 #define _B 48
50 #define TMP_SIZE 5800
51 
52 #define GAME1 (_G(area) == 1)
53 #define GAME2 (_G(area) == 2)
54 #define GAME3 (_G(area) == 3)
55 
56 #define APPLE_MAGIC 1
57 #define LIGHTNING_MAGIC 2
58 #define BOOTS_MAGIC 4
59 #define WIND_MAGIC 8
60 #define SHIELD_MAGIC 16
61 #define THUNDER_MAGIC 32
62 
63 #define BOSS_LEVEL1 59
64 #define BOSS_LEVEL2 60
65 #define BOSS_LEVEL3 95
66 #define ENDING_SCREEN 106
67 
68 #define DEMO_LEN 3600
69 
70 } // namespace Got
71 
72 #endif
Definition: defines.h:31
uint32 readUint32LE()
Definition: stream.h:473
Definition: stream.h:745
Definition: console.h:28