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gui_dialog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_GUI_GUI_DIALOG_H
23 #define AGS_ENGINE_GUI_GUI_DIALOG_H
24 
25 #include "common/std/vector.h"
26 #include "ags/shared/util/string.h"
27 
28 namespace AGS3 {
29 
30 namespace AGS {
31 namespace Shared {
32 class Bitmap;
33 } // namespace Shared
34 } // namespace AGS
35 
36 // Functions for handling hard-coded GUIs
37 // Prepares GUI bitmaps which will be passed to the renderer's draw chain
38 AGS::Shared::Bitmap *prepare_gui_screen(int x, int y, int width, int height, bool opaque);
39 AGS::Shared::Bitmap *get_gui_screen();
40 // Deletes GUI bitmaps
41 void clear_gui_screen();
42 // Draws virtual screen contents on the GUI bitmaps and assignes them to
43 // the renderer's draw chain
44 void refresh_gui_screen();
45 int loadgamedialog();
46 int savegamedialog();
47 void preparesavegamelist(int ctrllist);
48 void enterstringwindow(const char *prompttext, char *dst_buf, size_t dst_sz);
49 int enternumberwindow(char *prompttext);
50 int roomSelectorWindow(int currentRoom, int numRooms,
51  const std::vector<int> &roomNumbers, const std::vector<AGS::Shared::String> &roomNames);
52 int myscimessagebox(const char *lpprompt, char *btn1, char *btn2);
53 int quitdialog();
54 
55 // last string value in gui dialog.
56 char *get_gui_dialog_buffer();
57 
58 } // namespace AGS3
59 
60 #endif
Definition: achievements_tables.h:27
Definition: ags.h:40