ScummVM API documentation
gui_dialog.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_GUI_GUI_DIALOG_H
23#define AGS_ENGINE_GUI_GUI_DIALOG_H
24
25#include "common/std/vector.h"
26#include "ags/shared/util/string.h"
27
28namespace AGS3 {
29
30namespace AGS {
31namespace Shared {
32class Bitmap;
33} // namespace Shared
34} // namespace AGS
35
36// Functions for handling hard-coded GUIs
37// Prepares GUI bitmaps which will be passed to the renderer's draw chain
38AGS::Shared::Bitmap *prepare_gui_screen(int x, int y, int width, int height, bool opaque);
39AGS::Shared::Bitmap *get_gui_screen();
40// Deletes GUI bitmaps
41void clear_gui_screen();
42// Draws virtual screen contents on the GUI bitmaps and assignes them to
43// the renderer's draw chain
44void refresh_gui_screen();
45int loadgamedialog();
46int savegamedialog();
47void preparesavegamelist(int ctrllist);
48void enterstringwindow(const char *prompttext, char *dst_buf, size_t dst_sz);
49int enternumberwindow(char *prompttext);
50int roomSelectorWindow(int currentRoom, int numRooms,
51 const std::vector<int> &roomNumbers, const std::vector<AGS::Shared::String> &roomNames);
52int myscimessagebox(const char *lpprompt, char *btn1, char *btn2);
53int quitdialog();
54
55// last string value in gui dialog.
56char *get_gui_dialog_buffer();
57
58} // namespace AGS3
59
60#endif