ScummVM API documentation
TraitMenu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_TRAITMENU_H
32#define CRAB_TRAITMENU_H
33
34#include "crab/people/person.h"
35#include "crab/ui/menu.h"
36#include "crab/ui/ParagraphData.h"
37#include "crab/ui/TraitButton.h"
38
39namespace Crab {
40
41namespace pyrodactyl {
42namespace ui {
43class TraitMenu {
44 // The menu for displaying all the traits
46
47 // The reference button (from which all buttons are initialized)
48 TraitButton _ref;
49
50 // This vector stores the increments in x,y for each new button
51 Vector2i _inc;
52
53 // How to draw the selected trait description
54 ParagraphData _desc;
55
56 // The selected trait, and size of the menu
57 int _select;
58
59 // The size and dimensions of the menu
60 uint _size, _rows, _cols;
61
62public:
63 TraitMenu() {
64 _select = -1;
65 _size = 1;
66 _rows = 1;
67 _cols = 1;
68 }
69
70 ~TraitMenu() {}
71
72 void reset() {
73 _select = -1;
74 }
75
76 void clear();
77
78 void load(rapidxml::xml_node<char> *node);
79 void draw(const pyrodactyl::people::Person *obj);
80
81 void handleEvents(pyrodactyl::people::Person *obj, const Common::Event &event);
82
83 void cache(const pyrodactyl::people::Person &obj);
84 void setUI();
85};
86} // End of namespace ui
87} // End of namespace pyrodactyl
88
89} // End of namespace Crab
90
91#endif // CRAB_TRAITMENU_H
Definition: menu.h:47
Definition: ParagraphData.h:40
Definition: TraitButton.h:41
Definition: TraitMenu.h:43
Definition: events.h:218
Definition: person.h:43