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bball_collision.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_H
23 #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_H
24 
25 #ifdef ENABLE_HE
26 
27 #include "scumm/he/basketball/collision/bball_collision_support_obj.h"
28 
29 namespace Scumm {
30 
31 #define RIM_CE 0.4F
32 #define BACKBOARD_CE 0.3F
33 #define FLOOR_CE 0.65F
34 
35 #define LEFT_BASKET 0
36 #define RIGHT_BASKET 1
37 
38 #define RIM_WIDTH (WORLD_UNIT_MULTIPLIER / 11)
39 #define RIM_RADIUS ((3 * WORLD_UNIT_MULTIPLIER) / 4)
40 
41 #define MAX_BALL_COLLISION_PASSES 10
42 #define MAX_PLAYER_COLLISION_PASSES 3
43 
44 } // End of namespace Scumm
45 
46 #endif // ENABLE_HE
47 
48 #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_H
Definition: actor.h:30