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bball_collision.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_H
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#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_H
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#ifdef ENABLE_HE
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#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
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namespace
Scumm
{
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#define RIM_CE 0.4F
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#define BACKBOARD_CE 0.3F
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#define FLOOR_CE 0.65F
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#define LEFT_BASKET 0
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#define RIGHT_BASKET 1
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#define RIM_WIDTH (WORLD_UNIT_MULTIPLIER / 11)
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#define RIM_RADIUS ((3 * WORLD_UNIT_MULTIPLIER) / 4)
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#define MAX_BALL_COLLISION_PASSES 10
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#define MAX_PLAYER_COLLISION_PASSES 3
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}
// End of namespace Scumm
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#endif // ENABLE_HE
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#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_H
Scumm
Definition:
actor.h:30
engines
scumm
he
basketball
collision
bball_collision.h
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