22 #ifndef STARK_MOVEMENT_TURN_H 23 #define STARK_MOVEMENT_TURN_H 25 #include "engines/stark/movement/movement.h" 30 class FloorPositionedItem;
42 void onGameLoop()
override;
43 uint32 getType()
const override;
47 void setTargetDirection(
const Math::Vector3d &direction);
50 void setSpeed(
float speed);
53 float getAngularSpeed()
const;
56 Math::Vector3d _targetDirection;
62 #endif // STARK_MOVEMENT_TURN_H
Definition: movement.h:38
Definition: stateprovider.h:51