ScummVM API documentation
turn.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_MOVEMENT_TURN_H
23 #define STARK_MOVEMENT_TURN_H
24 
25 #include "engines/stark/movement/movement.h"
26 
27 namespace Stark {
28 
29 namespace Resources {
30 class FloorPositionedItem;
31 }
32 
36 class Turn : public Movement {
37 public:
39  virtual ~Turn();
40 
41  // Movement API
42  void onGameLoop() override;
43  uint32 getType() const override;
44  void saveLoad(ResourceSerializer *serializer) override;
45 
47  void setTargetDirection(const Math::Vector3d &direction);
48 
50  void setSpeed(float speed);
51 
52 private:
53  float getAngularSpeed() const;
54 
56  Math::Vector3d _targetDirection;
57  float _turnSpeed;
58 };
59 
60 } // End of namespace Stark
61 
62 #endif // STARK_MOVEMENT_TURN_H
Definition: turn.h:36
Definition: console.h:27
Definition: movement.h:38
Definition: stateprovider.h:51