ScummVM API documentation
drop.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
23#define ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
24
25#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
26#include "ultima/shared/gfx/text_input.h"
27
28namespace Ultima {
29namespace Ultima1 {
30namespace U1Dialogs {
31
32using Shared::CShowMsg;
33using Shared::CCharacterInputMsg;
34using Shared::CTextInputMsg;
35
39class Drop : public FullScreenDialog {
40 DECLARE_MESSAGE_MAP;
41 bool ShowMsg(CShowMsg *msg);
42 bool CharacterInputMsg(CCharacterInputMsg *msg);
43 bool TextInputMsg(CTextInputMsg *msg);
44
45 enum Mode { SELECT, DROP_PENCE, DROP_WEAPON, DROP_armour };
46private:
47 Mode _mode;
48private:
52 void setMode(Mode mode);
53
57 void nothing();
58
62 void none();
63
67 void drawDropWeapon();
68
72 void drawDropArmor();
73public:
74 CLASSDEF;
75
80
84 void draw() override;
85};
86
87} // End of namespace U1Dialogs
88} // End of namespace Ultima1
89} // End of namespace Ultima
90
91#endif
Definition: messages.h:290
Definition: messages.h:280
Definition: messages.h:285
Definition: full_screen_dialog.h:35
Definition: game.h:42