ScummVM API documentation
drop.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
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#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
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#include "ultima/shared/gfx/text_input.h"
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namespace
Ultima {
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namespace
Ultima1 {
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namespace
U1Dialogs {
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using
Shared::CShowMsg;
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using
Shared::CCharacterInputMsg;
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using
Shared::CTextInputMsg;
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class
Drop
:
public
FullScreenDialog
{
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DECLARE_MESSAGE_MAP;
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bool
ShowMsg(
CShowMsg
*msg);
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bool
CharacterInputMsg(
CCharacterInputMsg
*msg);
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bool
TextInputMsg(
CTextInputMsg
*msg);
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enum
Mode { SELECT, DROP_PENCE, DROP_WEAPON, DROP_armour };
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private
:
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Mode _mode;
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private
:
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void
setMode(Mode mode);
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void
nothing();
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void
none();
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void
drawDropWeapon();
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void
drawDropArmor();
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public
:
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CLASSDEF;
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Drop
(
Ultima1Game
*game);
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void
draw
()
override
;
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};
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}
// End of namespace U1Dialogs
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}
// End of namespace Ultima1
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}
// End of namespace Ultima
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#endif
Ultima::Shared::CCharacterInputMsg
Definition:
messages.h:290
Ultima::Shared::CShowMsg
Definition:
messages.h:280
Ultima::Shared::CTextInputMsg
Definition:
messages.h:285
Ultima::Ultima1::U1Dialogs::Drop
Definition:
drop.h:39
Ultima::Ultima1::U1Dialogs::Drop::draw
void draw() override
Ultima::Ultima1::U1Dialogs::Drop::Drop
Drop(Ultima1Game *game)
Ultima::Ultima1::U1Dialogs::FullScreenDialog
Definition:
full_screen_dialog.h:35
Ultima::Ultima1::Ultima1Game
Definition:
game.h:42
engines
ultima
ultima1
u1dialogs
drop.h
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