ScummVM API documentation
drop.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
23 #define ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
24 
25 #include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
26 #include "ultima/shared/gfx/text_input.h"
27 
28 namespace Ultima {
29 namespace Ultima1 {
30 namespace U1Dialogs {
31 
32 using Shared::CShowMsg;
33 using Shared::CCharacterInputMsg;
34 using Shared::CTextInputMsg;
35 
39 class Drop : public FullScreenDialog {
40  DECLARE_MESSAGE_MAP;
41  bool ShowMsg(CShowMsg *msg);
42  bool CharacterInputMsg(CCharacterInputMsg *msg);
43  bool TextInputMsg(CTextInputMsg *msg);
44 
45  enum Mode { SELECT, DROP_PENCE, DROP_WEAPON, DROP_armour };
46 private:
47  Mode _mode;
48 private:
52  void setMode(Mode mode);
53 
57  void nothing();
58 
62  void none();
63 
67  void drawDropWeapon();
68 
72  void drawDropArmor();
73 public:
74  CLASSDEF;
75 
79  Drop(Ultima1Game *game);
80 
84  void draw() override;
85 };
86 
87 } // End of namespace U1Dialogs
88 } // End of namespace Ultima1
89 } // End of namespace Ultima
90 
91 #endif
Definition: messages.h:290
Definition: detection.h:27
Definition: game.h:42
Definition: messages.h:280
Definition: messages.h:285
Definition: full_screen_dialog.h:35