22 #ifndef M4_GRAPHICS_GR_SPRITE_H 23 #define M4_GRAPHICS_GR_SPRITE_H 25 #include "m4/m4_types.h" 26 #include "m4/gui/gui.h" 43 uint8 *depthCode =
nullptr;
50 uint32 gr_sprite_RLE8_encode(
Buffer *Source,
Buffer *Dest);
Definition: m4_types.h:67
Definition: database.h:28
Definition: gr_sprite.h:36