22 #ifndef ULTIMA0_VIEWS_ATTACK_H 23 #define ULTIMA0_VIEWS_ATTACK_H 25 #include "ultima/ultima0/views/view.h" 26 #include "ultima/ultima0/data/data.h" 35 WHICH_WEAPON, AMULET, THROW_SWING, DONE
37 Mode _mode = WHICH_WEAPON;
42 void selectObject(
int objNum);
43 void selectMagic(
int magicNum);
Definition: messages.h:37
Definition: messages.h:46
Definition: detection.h:27
Definition: messages.h:122
Definition: messages.h:50