ScummVM API documentation
disk.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_DISK_H
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#define LURE_DISK_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "lure/memory.h"
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#include "lure/res_struct.h"
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namespace
Common
{
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class
File;
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}
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namespace
Lure
{
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#define NUM_ENTRIES_IN_HEADER 0xBF
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#define HEADER_IDENT_STRING "heywow"
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#define SUPPORT_IDENT_STRING "lure"
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#define HEADER_ENTRY_UNUSED_ID 0xffff
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class
Disk
{
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private
:
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uint8 _fileNum;
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uint32 _dataOffset;
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Common::File
*_fileHandle;
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FileEntry
_entries[NUM_ENTRIES_IN_HEADER];
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uint8 indexOf(uint16
id
,
bool
suppressError =
false
);
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public
:
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Disk
();
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~
Disk
();
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static
Disk
&getReference();
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void
openFile(uint8 fileNum);
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uint32 getEntrySize(uint16
id
);
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MemoryBlock
*getEntry(uint16
id
);
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bool
exists(uint16
id
);
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uint8 numEntries();
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FileEntry
*getIndex(uint8 entryIndex);
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};
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}
// End of namespace Lure
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#endif
Lure::Disk
Definition:
disk.h:42
Common::File
Definition:
file.h:47
Common
Definition:
algorithm.h:29
Lure::FileEntry
Definition:
res_struct.h:60
Lure
Definition:
animseq.h:27
Lure::MemoryBlock
Definition:
memory.h:31
engines
lure
disk.h
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