ScummVM API documentation
global_room.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_GLOBAL_ROOM_H
23#define AGS_ENGINE_AC_GLOBAL_ROOM_H
24
25namespace AGS3 {
26
27void SetAmbientTint(int red, int green, int blue, int opacity, int luminance);
28void SetAmbientLightLevel(int light_level);
29void NewRoom(int nrnum);
30void NewRoomEx(int nrnum, int newx, int newy);
31void NewRoomNPC(int charid, int nrnum, int newx, int newy);
32void ResetRoom(int nrnum);
33int HasPlayerBeenInRoom(int roomnum);
34void CallRoomScript(int value);
35int HasBeenToRoom(int roomnum);
36void GetRoomPropertyText(const char *property, char *bufer);
37
38void SetBackgroundFrame(int frnum);
39int GetBackgroundFrame();
40
41} // namespace AGS3
42
43#endif