ScummVM API documentation
common.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_MINIGAMES_ADV_COMMON_H
23 #define QDENGINE_MINIGAMES_ADV_COMMON_H
24 
25 #include "qdengine/qd_fwd.h"
26 #include "qdengine/qdcore/qd_minigame_interface.h"
27 
28 namespace QDEngine {
29 
30 class MinigameManager;
31 
32 typedef mgVect3<int> mgVect3i;
33 
34 class QDObject {
36 
37 #ifdef _DEBUG
38  Common::String _name;
39 #endif
40 
41 public:
42  QDObject(qdMinigameObjectInterface* obj = 0, const char* name = "") : _obj(obj) {
43 #ifdef _DEBUG
44  _name = name;
45 #endif
46  }
47 
48  const char *getName() const; // DEBUG ONLY
49  bool hit(const mgVect2f& point) const;
50  float depth(MinigameManager *runtime) const;
51 
52  void setState(const char* name);
53 
54  bool operator==(const QDObject& obj) const {
55  return _obj == obj._obj;
56  }
57  bool operator==(const qdMinigameObjectInterface* obj) const {
58  return _obj == obj;
59  }
60 
61  operator qdMinigameObjectInterface* () const {
62  return _obj;
63  }
64  qdMinigameObjectInterface* operator->() const {
65  return _obj;
66  }
67 };
68 
70 
74 
75 class MinigameManager;
76 extern MinigameManager *g_runtime;
77 
78 enum SystemEvent {
79  EVENT_TIME_1_SECOND_TICK,
80  EVENT_TIME_10_SECOND_TICK,
81  EVENT_TIME_60_SECOND_TICK,
82  EVENT_TIME_10_SECOND_LEFT,
83  EVENT_TIME_LESS_10_SECOND_LEFT_SECOND_TICK,
84  EVENT_TIME_OUT,
85  EVENT_GAME_LOSE,
86  EVENT_GAME_WIN,
87  SYSTEM_EVENTS_SIZE
88 };
89 
90 } // namespace QDEngine
91 
92 #endif // QDENGINE_MINIGAMES_ADV_COMMON_H
Definition: str.h:59
Definition: common.h:34
Definition: RunTime.h:94
Базовый класс для игровых ресурсов.
Definition: console.h:28
Интерфейс к динамическому объекту.
Definition: qd_minigame_interface.h:230
Интерфейс к счётчику.
Definition: qd_minigame_interface.h:353