ScummVM API documentation
Saga2::PlayerActor Member List

This is the complete list of members for Saga2::PlayerActor, including all inherited members.

_attribMemPools (defined in Saga2::PlayerActor)Saga2::PlayerActor
_attribRecPools (defined in Saga2::PlayerActor)Saga2::PlayerActor
_baseStats (defined in Saga2::PlayerActor)Saga2::PlayerActor
_flags (defined in Saga2::PlayerActor)Saga2::PlayerActor
_manaMemory (defined in Saga2::PlayerActor)Saga2::PlayerActor
_notifiedOfAttack (defined in Saga2::PlayerActor)Saga2::PlayerActor
_portraitType (defined in Saga2::PlayerActor)Saga2::PlayerActor
_readyNode (defined in Saga2::PlayerActor)Saga2::PlayerActor
_vitalityMemory (defined in Saga2::PlayerActor)Saga2::PlayerActor
AttribUpdate() (defined in Saga2::PlayerActor)Saga2::PlayerActor
cleanupPlayerActors (defined in Saga2::PlayerActor)Saga2::PlayerActorfriend
clearAggression() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
clearBanded() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
getActor() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
getActorID() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
getBaseStats() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
getEffStats() (defined in Saga2::PlayerActor)Saga2::PlayerActor
getPortraitType() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
getSkillLevel(SkillProto *, bool base=false) (defined in Saga2::PlayerActor)Saga2::PlayerActor
getStatIndex(SkillProto *) (defined in Saga2::PlayerActor)Saga2::PlayerActor
handleAttacked() (defined in Saga2::PlayerActor)Saga2::PlayerActor
initPlayerActors (defined in Saga2::PlayerActor)Saga2::PlayerActorfriend
isAggressive() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
isBanded() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
kAttribPointsPerUpdate enum value (defined in Saga2::PlayerActor)Saga2::PlayerActor
kAttribPointsPerValue enum value (defined in Saga2::PlayerActor)Saga2::PlayerActor
kBaseManaRec enum value (defined in Saga2::PlayerActor)Saga2::PlayerActor
kPlayerAggressive enum value (defined in Saga2::PlayerActor)Saga2::PlayerActor
kPlayerBanded enum value (defined in Saga2::PlayerActor)Saga2::PlayerActor
kPlayerHasCartography enum value (defined in Saga2::PlayerActor)Saga2::PlayerActor
kVitalityLevelBump enum value (defined in Saga2::PlayerActor)Saga2::PlayerActor
manaUpdate() (defined in Saga2::PlayerActor)Saga2::PlayerActor
PlayerActor(ObjectID a) (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
PlayerActorFlags enum name (defined in Saga2::PlayerActor)Saga2::PlayerActor
recalcPortraitType() (defined in Saga2::PlayerActor)Saga2::PlayerActor
Recovery enum name (defined in Saga2::PlayerActor)Saga2::PlayerActor
recoveryUpdate() (defined in Saga2::PlayerActor)Saga2::PlayerActor
resetAttackNotification() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
resolveBanding() (defined in Saga2::PlayerActor)Saga2::PlayerActor
setAggression() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
setBanded() (defined in Saga2::PlayerActor)Saga2::PlayerActorinline
skillAdvance(uint8 stat, uint8 advanceChance, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor)Saga2::PlayerActor
skillAdvance(SkillProto *proto, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor)Saga2::PlayerActor
skillAdvance(ActorSkillID stat, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor)Saga2::PlayerActor
stdAttribUpdate(uint8 &stat, uint8 baseStat, int16 index) (defined in Saga2::PlayerActor)Saga2::PlayerActor
vitalityAdvance(uint8 points) (defined in Saga2::PlayerActor)Saga2::PlayerActor