This is the complete list of members for Saga2::PlayerActor, including all inherited members.
| _attribMemPools (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _attribRecPools (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _baseStats (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _flags (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _manaMemory (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _notifiedOfAttack (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _portraitType (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _readyNode (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| _vitalityMemory (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| AttribUpdate() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| cleanupPlayerActors (defined in Saga2::PlayerActor) | Saga2::PlayerActor | friend |
| clearAggression() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| clearBanded() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| getActor() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| getActorID() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| getBaseStats() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| getEffStats() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| getPortraitType() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| getSkillLevel(SkillProto *, bool base=false) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| getStatIndex(SkillProto *) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| handleAttacked() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| initPlayerActors (defined in Saga2::PlayerActor) | Saga2::PlayerActor | friend |
| isAggressive() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| isBanded() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| kAttribPointsPerUpdate enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| kAttribPointsPerValue enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| kBaseManaRec enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| kPlayerAggressive enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| kPlayerBanded enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| kPlayerHasCartography enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| kVitalityLevelBump enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| manaUpdate() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| PlayerActor(ObjectID a) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| PlayerActorFlags enum name (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| recalcPortraitType() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| Recovery enum name (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| recoveryUpdate() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| resetAttackNotification() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| resolveBanding() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| setAggression() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| setBanded() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
| skillAdvance(uint8 stat, uint8 advanceChance, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| skillAdvance(SkillProto *proto, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| skillAdvance(ActorSkillID stat, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| stdAttribUpdate(uint8 &stat, uint8 baseStat, int16 index) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
| vitalityAdvance(uint8 points) (defined in Saga2::PlayerActor) | Saga2::PlayerActor |