This is the complete list of members for Saga2::PlayerActor, including all inherited members.
_attribMemPools (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_attribRecPools (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_baseStats (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_flags (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_manaMemory (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_notifiedOfAttack (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_portraitType (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_readyNode (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
_vitalityMemory (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
AttribUpdate() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
cleanupPlayerActors (defined in Saga2::PlayerActor) | Saga2::PlayerActor | friend |
clearAggression() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
clearBanded() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
getActor() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
getActorID() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
getBaseStats() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
getEffStats() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
getPortraitType() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
getSkillLevel(SkillProto *, bool base=false) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
getStatIndex(SkillProto *) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
handleAttacked() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
initPlayerActors (defined in Saga2::PlayerActor) | Saga2::PlayerActor | friend |
isAggressive() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
isBanded() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
kAttribPointsPerUpdate enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
kAttribPointsPerValue enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
kBaseManaRec enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
kPlayerAggressive enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
kPlayerBanded enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
kPlayerHasCartography enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
kVitalityLevelBump enum value (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
manaUpdate() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
PlayerActor(ObjectID a) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
PlayerActorFlags enum name (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
recalcPortraitType() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
Recovery enum name (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
recoveryUpdate() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
resetAttackNotification() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
resolveBanding() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
setAggression() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
setBanded() (defined in Saga2::PlayerActor) | Saga2::PlayerActor | inline |
skillAdvance(uint8 stat, uint8 advanceChance, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
skillAdvance(SkillProto *proto, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
skillAdvance(ActorSkillID stat, uint8 points, uint8 useMult=1) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
stdAttribUpdate(uint8 &stat, uint8 baseStat, int16 index) (defined in Saga2::PlayerActor) | Saga2::PlayerActor | |
vitalityAdvance(uint8 points) (defined in Saga2::PlayerActor) | Saga2::PlayerActor |