This is the complete list of members for Saga::Actor, including all inherited members.
_activeSpeech (defined in Saga::Actor) | Saga::Actor | protected |
_actorContext (defined in Saga::Actor) | Saga::Actor | protected |
_actors (defined in Saga::Actor) | Saga::Actor | protected |
_actorsStrings (defined in Saga::Actor) | Saga::Actor | |
_centerActor (defined in Saga::Actor) | Saga::Actor | |
_dragonHunt (defined in Saga::Actor) | Saga::Actor | protected |
_drawOrderList (defined in Saga::Actor) | Saga::Actor | protected |
_handleActionDiv (defined in Saga::Actor) | Saga::Actor | |
_lastTickMsec (defined in Saga::Actor) | Saga::Actor | protected |
_objectsStrings (defined in Saga::Actor) | Saga::Actor | |
_objs (defined in Saga::Actor) | Saga::Actor | protected |
_protagonist (defined in Saga::Actor) | Saga::Actor | |
_protagState (defined in Saga::Actor) | Saga::Actor | protected |
_speechBoxScript (defined in Saga::Actor) | Saga::Actor | |
_vm (defined in Saga::Actor) | Saga::Actor | protected |
abortAllSpeeches() (defined in Saga::Actor) | Saga::Actor | |
abortSpeech() (defined in Saga::Actor) | Saga::Actor | |
Actor(SagaEngine *vm) (defined in Saga::Actor) | Saga::Actor | |
actorEndWalk(uint16 actorId, bool recurse) (defined in Saga::Actor) | Saga::Actor | |
actorFaceTowardsObject(uint16 actorId, uint16 objectId) (defined in Saga::Actor) | Saga::Actor | |
actorFaceTowardsPoint(uint16 actorId, const Location &toLocation) (defined in Saga::Actor) | Saga::Actor | |
actorIdToIndex(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
actorIndexToId(int index) (defined in Saga::Actor) | Saga::Actor | inline |
actorSpeech(uint16 actorId, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) (defined in Saga::Actor) | Saga::Actor | |
actorWalkTo(uint16 actorId, const Location &toLocation) (defined in Saga::Actor) | Saga::Actor | |
cmdActorWalkTo(int argc, const char **argv) (defined in Saga::Actor) | Saga::Actor | |
direct(int msec) (defined in Saga::Actor) | Saga::Actor | |
drawActors() (defined in Saga::Actor) | Saga::Actor | |
drawSpeech() (defined in Saga::Actor) | Saga::Actor | |
getActor(uint16 actorId) (defined in Saga::Actor) | Saga::Actor | |
getActorFrameRange(uint16 actorId, int frameType) (defined in Saga::Actor) | Saga::Actor | |
getFrameType(ActorFrameTypes frameType) (defined in Saga::Actor) | Saga::Actor | |
getObj(uint16 objId) (defined in Saga::Actor) | Saga::Actor | |
getObjectFlags(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
getObjectScriptEntrypointNumber(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
getProtagState() (defined in Saga::Actor) | Saga::Actor | inline |
hitTest(const Point &testPoint, bool skipProtagonist) (defined in Saga::Actor) | Saga::Actor | |
isForcedTextShown() (defined in Saga::Actor) | Saga::Actor | inline |
isSpeaking() (defined in Saga::Actor) | Saga::Actor | inline |
loadActorList(int protagonistIdx, int actorCount, int actorsResourceID, int protagStatesCount, int protagStatesResourceID) (defined in Saga::Actor) | Saga::Actor | |
loadActorResources(ActorData *actor) (defined in Saga::Actor) | Saga::Actor | protected |
loadFrameList(int frameListResourceId, ActorFrameSequences &frames) (defined in Saga::Actor) | Saga::Actor | protected |
loadObjList(int objectCount, int objectsResourceID) (defined in Saga::Actor) | Saga::Actor | |
loadState(Common::InSaveFile *in) (defined in Saga::Actor) | Saga::Actor | |
nonActorSpeech(const Common::Rect &box, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) (defined in Saga::Actor) | Saga::Actor | |
objIdToIndex(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
objIndexToId(int index) (defined in Saga::Actor) | Saga::Actor | inline |
realLocation(Location &location, uint16 objectId, uint16 walkFlags) (defined in Saga::Actor) | Saga::Actor | |
saveState(Common::OutSaveFile *out) (defined in Saga::Actor) | Saga::Actor | |
setProtagState(int state) (defined in Saga::Actor) | Saga::Actor | |
setSpeechColor(int speechColor, int outlineColor) (defined in Saga::Actor) | Saga::Actor | inline |
simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags, int sampleResourceId) (defined in Saga::Actor) | Saga::Actor | |
takeExit(uint16 actorId, const HitZone *hitZone) (defined in Saga::Actor) | Saga::Actor | |
updateActorsScene(int actorsEntrance) (defined in Saga::Actor) | Saga::Actor | |
validActorId(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
validObjId(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
~Actor() (defined in Saga::Actor) | Saga::Actor |