This is the complete list of members for Saga::Actor, including all inherited members.
| _activeSpeech (defined in Saga::Actor) | Saga::Actor | protected |
| _actorContext (defined in Saga::Actor) | Saga::Actor | protected |
| _actors (defined in Saga::Actor) | Saga::Actor | protected |
| _actorsStrings (defined in Saga::Actor) | Saga::Actor | |
| _centerActor (defined in Saga::Actor) | Saga::Actor | |
| _dragonHunt (defined in Saga::Actor) | Saga::Actor | protected |
| _drawOrderList (defined in Saga::Actor) | Saga::Actor | protected |
| _handleActionDiv (defined in Saga::Actor) | Saga::Actor | |
| _lastTickMsec (defined in Saga::Actor) | Saga::Actor | protected |
| _objectsStrings (defined in Saga::Actor) | Saga::Actor | |
| _objs (defined in Saga::Actor) | Saga::Actor | protected |
| _protagonist (defined in Saga::Actor) | Saga::Actor | |
| _protagState (defined in Saga::Actor) | Saga::Actor | protected |
| _speechBoxScript (defined in Saga::Actor) | Saga::Actor | |
| _vm (defined in Saga::Actor) | Saga::Actor | protected |
| abortAllSpeeches() (defined in Saga::Actor) | Saga::Actor | |
| abortSpeech() (defined in Saga::Actor) | Saga::Actor | |
| Actor(SagaEngine *vm) (defined in Saga::Actor) | Saga::Actor | |
| actorEndWalk(uint16 actorId, bool recurse) (defined in Saga::Actor) | Saga::Actor | |
| actorFaceTowardsObject(uint16 actorId, uint16 objectId) (defined in Saga::Actor) | Saga::Actor | |
| actorFaceTowardsPoint(uint16 actorId, const Location &toLocation) (defined in Saga::Actor) | Saga::Actor | |
| actorIdToIndex(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
| actorIndexToId(int index) (defined in Saga::Actor) | Saga::Actor | inline |
| actorSpeech(uint16 actorId, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) (defined in Saga::Actor) | Saga::Actor | |
| actorWalkTo(uint16 actorId, const Location &toLocation) (defined in Saga::Actor) | Saga::Actor | |
| cmdActorWalkTo(int argc, const char **argv) (defined in Saga::Actor) | Saga::Actor | |
| direct(int msec) (defined in Saga::Actor) | Saga::Actor | |
| drawActors() (defined in Saga::Actor) | Saga::Actor | |
| drawSpeech() (defined in Saga::Actor) | Saga::Actor | |
| getActor(uint16 actorId) (defined in Saga::Actor) | Saga::Actor | |
| getActorFrameRange(uint16 actorId, int frameType) (defined in Saga::Actor) | Saga::Actor | |
| getFrameType(ActorFrameTypes frameType) (defined in Saga::Actor) | Saga::Actor | |
| getObj(uint16 objId) (defined in Saga::Actor) | Saga::Actor | |
| getObjectFlags(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
| getObjectScriptEntrypointNumber(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
| getProtagState() (defined in Saga::Actor) | Saga::Actor | inline |
| hitTest(const Point &testPoint, bool skipProtagonist) (defined in Saga::Actor) | Saga::Actor | |
| isForcedTextShown() (defined in Saga::Actor) | Saga::Actor | inline |
| isSpeaking() (defined in Saga::Actor) | Saga::Actor | inline |
| loadActorList(int protagonistIdx, int actorCount, int actorsResourceID, int protagStatesCount, int protagStatesResourceID) (defined in Saga::Actor) | Saga::Actor | |
| loadActorResources(ActorData *actor) (defined in Saga::Actor) | Saga::Actor | protected |
| loadFrameList(int frameListResourceId, ActorFrameSequences &frames) (defined in Saga::Actor) | Saga::Actor | protected |
| loadObjList(int objectCount, int objectsResourceID) (defined in Saga::Actor) | Saga::Actor | |
| loadState(Common::InSaveFile *in) (defined in Saga::Actor) | Saga::Actor | |
| nonActorSpeech(const Common::Rect &box, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) (defined in Saga::Actor) | Saga::Actor | |
| objIdToIndex(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
| objIndexToId(int index) (defined in Saga::Actor) | Saga::Actor | inline |
| realLocation(Location &location, uint16 objectId, uint16 walkFlags) (defined in Saga::Actor) | Saga::Actor | |
| saveState(Common::OutSaveFile *out) (defined in Saga::Actor) | Saga::Actor | |
| setProtagState(int state) (defined in Saga::Actor) | Saga::Actor | |
| setSpeechColor(int speechColor, int outlineColor) (defined in Saga::Actor) | Saga::Actor | inline |
| simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags, int sampleResourceId) (defined in Saga::Actor) | Saga::Actor | |
| takeExit(uint16 actorId, const HitZone *hitZone) (defined in Saga::Actor) | Saga::Actor | |
| updateActorsScene(int actorsEntrance) (defined in Saga::Actor) | Saga::Actor | |
| validActorId(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
| validObjId(uint16 id) (defined in Saga::Actor) | Saga::Actor | inline |
| ~Actor() (defined in Saga::Actor) | Saga::Actor |