ScummVM API documentation
Saga::Actor Member List

This is the complete list of members for Saga::Actor, including all inherited members.

_activeSpeech (defined in Saga::Actor)Saga::Actorprotected
_actorContext (defined in Saga::Actor)Saga::Actorprotected
_actors (defined in Saga::Actor)Saga::Actorprotected
_actorsStrings (defined in Saga::Actor)Saga::Actor
_centerActor (defined in Saga::Actor)Saga::Actor
_dragonHunt (defined in Saga::Actor)Saga::Actorprotected
_drawOrderList (defined in Saga::Actor)Saga::Actorprotected
_handleActionDiv (defined in Saga::Actor)Saga::Actor
_lastTickMsec (defined in Saga::Actor)Saga::Actorprotected
_objectsStrings (defined in Saga::Actor)Saga::Actor
_objs (defined in Saga::Actor)Saga::Actorprotected
_protagonist (defined in Saga::Actor)Saga::Actor
_protagState (defined in Saga::Actor)Saga::Actorprotected
_speechBoxScript (defined in Saga::Actor)Saga::Actor
_vm (defined in Saga::Actor)Saga::Actorprotected
abortAllSpeeches() (defined in Saga::Actor)Saga::Actor
abortSpeech() (defined in Saga::Actor)Saga::Actor
Actor(SagaEngine *vm) (defined in Saga::Actor)Saga::Actor
actorEndWalk(uint16 actorId, bool recurse) (defined in Saga::Actor)Saga::Actor
actorFaceTowardsObject(uint16 actorId, uint16 objectId) (defined in Saga::Actor)Saga::Actor
actorFaceTowardsPoint(uint16 actorId, const Location &toLocation) (defined in Saga::Actor)Saga::Actor
actorIdToIndex(uint16 id) (defined in Saga::Actor)Saga::Actorinline
actorIndexToId(int index) (defined in Saga::Actor)Saga::Actorinline
actorSpeech(uint16 actorId, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) (defined in Saga::Actor)Saga::Actor
actorWalkTo(uint16 actorId, const Location &toLocation) (defined in Saga::Actor)Saga::Actor
cmdActorWalkTo(int argc, const char **argv) (defined in Saga::Actor)Saga::Actor
direct(int msec) (defined in Saga::Actor)Saga::Actor
drawActors() (defined in Saga::Actor)Saga::Actor
drawSpeech() (defined in Saga::Actor)Saga::Actor
getActor(uint16 actorId) (defined in Saga::Actor)Saga::Actor
getActorFrameRange(uint16 actorId, int frameType) (defined in Saga::Actor)Saga::Actor
getFrameType(ActorFrameTypes frameType) (defined in Saga::Actor)Saga::Actor
getObj(uint16 objId) (defined in Saga::Actor)Saga::Actor
getObjectFlags(uint16 id) (defined in Saga::Actor)Saga::Actorinline
getObjectScriptEntrypointNumber(uint16 id) (defined in Saga::Actor)Saga::Actorinline
getProtagState() (defined in Saga::Actor)Saga::Actorinline
hitTest(const Point &testPoint, bool skipProtagonist) (defined in Saga::Actor)Saga::Actor
isForcedTextShown() (defined in Saga::Actor)Saga::Actorinline
isSpeaking() (defined in Saga::Actor)Saga::Actorinline
loadActorList(int protagonistIdx, int actorCount, int actorsResourceID, int protagStatesCount, int protagStatesResourceID) (defined in Saga::Actor)Saga::Actor
loadActorResources(ActorData *actor) (defined in Saga::Actor)Saga::Actorprotected
loadFrameList(int frameListResourceId, ActorFrameSequences &frames) (defined in Saga::Actor)Saga::Actorprotected
loadObjList(int objectCount, int objectsResourceID) (defined in Saga::Actor)Saga::Actor
loadState(Common::InSaveFile *in) (defined in Saga::Actor)Saga::Actor
nonActorSpeech(const Common::Rect &box, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) (defined in Saga::Actor)Saga::Actor
objIdToIndex(uint16 id) (defined in Saga::Actor)Saga::Actorinline
objIndexToId(int index) (defined in Saga::Actor)Saga::Actorinline
realLocation(Location &location, uint16 objectId, uint16 walkFlags) (defined in Saga::Actor)Saga::Actor
saveState(Common::OutSaveFile *out) (defined in Saga::Actor)Saga::Actor
setProtagState(int state) (defined in Saga::Actor)Saga::Actor
setSpeechColor(int speechColor, int outlineColor) (defined in Saga::Actor)Saga::Actorinline
simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags, int sampleResourceId) (defined in Saga::Actor)Saga::Actor
takeExit(uint16 actorId, const HitZone *hitZone) (defined in Saga::Actor)Saga::Actor
updateActorsScene(int actorsEntrance) (defined in Saga::Actor)Saga::Actor
validActorId(uint16 id) (defined in Saga::Actor)Saga::Actorinline
validObjId(uint16 id) (defined in Saga::Actor)Saga::Actorinline
~Actor() (defined in Saga::Actor)Saga::Actor