ScummVM API documentation
clock.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24 * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
25 */
26 
27 #ifndef AVALANCHE_CLOCK_H
28 #define AVALANCHE_CLOCK_H
29 
30 #include "common/rect.h"
31 #include "avalanche/enums.h"
32 
33 namespace Avalanche {
34 class AvalancheEngine;
35 
36 class Clock {
37 public:
39 
40  void update();
41 
42 private:
43  static const int kCenterX = 510;
44  static const int kCenterY = 183;
45 
46  AvalancheEngine *_vm;
47 
48  uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle;
49  Common::Point _clockHandHour, _clockHandMinute;
50 
51  Common::Point calcHand(uint16 angle, uint16 length, Color color);
52  void drawHand(const Common::Point &endPoint, Color color);
53  void plotHands();
54  void chime();
55 };
56 
57 } // End of namespace Avalanche
58 
59 #endif // AVALANCHE_CLOCK_H
Definition: animation.h:32
Definition: avalanche.h:74
Definition: clock.h:36
Definition: rect.h:45