ScummVM API documentation
clock.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
25*/
26
27#ifndef AVALANCHE_CLOCK_H
28#define AVALANCHE_CLOCK_H
29
30#include "common/rect.h"
31#include "avalanche/enums.h"
32
33namespace Avalanche {
34class AvalancheEngine;
35
36class Clock {
37public:
39
40 void update();
41
42private:
43 static const int kCenterX = 510;
44 static const int kCenterY = 183;
45
46 AvalancheEngine *_vm;
47
48 uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle;
49 Common::Point _clockHandHour, _clockHandMinute;
50
51 Common::Point calcHand(uint16 angle, uint16 length, Color color);
52 void drawHand(const Common::Point &endPoint, Color color);
53 void plotHands();
54 void chime();
55};
56
57} // End of namespace Avalanche
58
59#endif // AVALANCHE_CLOCK_H
Definition: avalanche.h:78
Definition: clock.h:36
Definition: rect.h:144