ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SWORD1_SOUND_H
23#define SWORD1_SOUND_H
24
25#include "sword1/object.h"
26#include "sword1/sworddefs.h"
27
28#include "common/file.h"
29#include "common/mutex.h"
30#include "common/random.h"
31#include "common/timer.h"
32#include "common/util.h"
33
34#include "audio/mixer.h"
35#include "audio/audiostream.h"
36
37namespace Audio {
38class Mixer;
39}
40
41namespace Sword1 {
42
43#define TOTAL_FX_PER_ROOM 7 // total loop & random fx per room (see fx_list.c)
44#define MAX_ROOMS_PER_FX 7 // max no. of rooms in the fx's room,vol list
45#define MAX_FXQ_LENGTH 32 // max length of sound queue - ie. max number of fx that can be stored up/playing together
46
47#define FX_SPOT 1
48#define FX_LOOP 2
49#define FX_RANDOM 3
50
52 uint32 id, delay;
53 Audio::SoundHandle handle;
54
55 void reset() {
56 id = 0, delay = 0;
57 handle = Audio::SoundHandle();
58 }
59};
60
61struct RoomVol {
62 int32 roomNo, leftVol, rightVol;
63};
64
65struct SampleId {
66 byte cluster;
67 byte idStd;
68 byte idWinDemo;
69};
70
71struct FxDef {
72 SampleId sampleId;
73 uint32 type, delay;
74 RoomVol roomVolList[MAX_ROOMS_PER_FX];
75};
76
77class ResMan;
78class SwordEngine;
79
80#define MUSIC_UNDERSCORE 50
81#define NEG_MOUTH_THRESHOLD -750
82#define POS_MOUTH_THRESHOLD 750
83#define MAX_FX 4
84#define MAX_MUSIC 2
85#define S_STATUS_FINISHED 1
86#define S_STATUS_RUNNING 0
87#define MUSIC_BUFFER_SIZE 0x2000
88#define TOTAL_TUNES 270
89#define DEFAULT_SAMPLE_RATE 11025
90
91enum CowMode {
92 CowWave = 0,
93 CowFLAC,
94 CowVorbis,
95 CowMP3,
96 CowDemo,
97 CowPSX
98};
99
100enum MusCompMode {
101 MusWav = 0,
102 MusAif,
103 MusFLAC,
104 MusVorbis,
105 MusMP3,
106 MusPSX
107};
108
109class Sound {
110 friend class SwordConsole;
111 friend class Control;
112public:
113 Sound(Audio::Mixer *mixer, SwordEngine *vm, ResMan *pResMan);
114 ~Sound();
115
116 void newScreen(uint32 screen);
117 void closeCowSystem();
118
119 void engine();
120
121 void checkSpeechFileEndianness();
122 double endiannessHeuristicValue(int16* data, uint32 dataSize, uint32 &maxSamples);
123
124 void installFadeTimer();
125 void uninstallFadeTimer();
126
127 void playSample(int32 fxNo);
128 void stopSample(int32 fxNo);
129 void setFXVolume(byte targetVolume, int handleIdx);
130 void clearAllFx();
131 int addToQueue(uint32 fxNo);
132 void removeFromQueue(uint32 fxNo);
133
134 void startSpeech(uint16 roomNo, uint16 localNo);
135 bool amISpeaking();
136 int32 checkSpeechStatus();
137 void playSpeech();
138 void stopSpeech();
139
140 void streamMusicFile(int32 tuneId, int32 looped);
141 void updateMusicStreaming();
142 void setCrossFadeIncrement();
143
144 void fadeMusicDown(int32 rate);
145 void fadeFxDown(int32 rate);
146 void fadeFxUp(int32 rate);
147
148 void pauseSpeech();
149 void unpauseSpeech();
150 void pauseMusic();
151 void unpauseMusic();
152 void pauseFx();
153 void unpauseFx();
154
155 void getVolumes();
156 void setVolumes();
157 byte clampVolume(int32 volume);
158
159 Common::Mutex _soundMutex;
160 Audio::Mixer *_mixer;
161
162 // Handles for external volume changes (control panel)
163 uint32 _volFX[2] = { 0, 0 };
164 uint32 _volSpeech[2] = { 0, 0 };
165 uint32 _volMusic[2] = { 0, 0 };
166
167 // Volume fading variables
168 int32 _fxCount = 0;
169 int32 _fxFadingFlag = 0;
170 int32 _fxFadingRate = 0;
171 int32 _fxFadeVolume[2] = { 0, 0 };
172 int32 _musicFadeVolume[2] = { 0, 0 };
173
174 // Sound FX information
175 bool _fxSampleBusy[MAX_FX] = { false, false, false, false };
176
177 // Speech data
178 byte *_speechSample = nullptr;
179
180private:
181 struct WaveHeader {
182 uint32 riffTag;
183 uint32 riffSize;
184 uint32 waveTag;
185 uint32 fmtTag;
186 uint32 fmtSize;
187
188 // Format subchunk
189 uint16 wFormatTag;
190 uint16 wChannels;
191 uint32 dwSamplesPerSec;
192 uint32 dwAvgBytesPerSec;
193 uint16 wBlockAlign;
194 uint16 wBitsPerSample;
195 uint32 dwDataTag;
196 uint32 dwDataSize;
197 };
198
199 void initCowSystem();
200
201 uint32 getSampleId(int32 fxNo);
202 void playFX(int32 fxID, int32 type, uint8 *wavData, uint32 vol[2]);
203 void stopFX(int32 fxID);
204 int32 checkSampleStatus(int32 id);
205
206 bool expandSpeech(byte *src, byte *dst, uint32 dstSize,
207 bool *endiannessCheck = nullptr, uint32 *sizeForEndiannessCheck = nullptr);
208 int32 getSpeechSize(byte *compData, uint32 compSize);
209
210 bool prepareMusicStreaming(const Common::Path &filename, int newHandleId, int32 tuneId,
211 uint32 volume, int8 pan, MusCompMode assignedMode);
212 void serveSample(Common::File *file, int32 i);
213 void reduceMusicVolume();
214 void restoreMusicVolume();
215
216 int8 scalePan(int pan); // From 0,127 to -127,127
217
218 Common::File _cowFile;
219 uint32 *_cowHeader;
220 uint32 _cowHeaderSize;
221 uint8 _currentCowFile;
222 CowMode _cowMode;
224
225 QueueElement _fxQueue[MAX_FXQ_LENGTH];
226 uint8 _endOfQueue;
227 SwordEngine *_vm;
228 ResMan *_resMan;
229
230 bool _bigEndianSpeech;
231 static const char _musicList[270];
232 static const uint16 _roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM];
233 static const FxDef _fxList[312];
234 static const char _tuneList[TOTAL_TUNES][8]; // In staticres.cpp
235
236 // Volume fading variables
237 bool _crossFadeIncrement = false;
238
239 // Speech variables
240 int32 _speechLipsyncCounter = 0;
241 int32 _speechSize = 0;
242 bool _speechSampleBusy = false;
243
244 // Sound handles
245 Audio::SoundHandle _hSampleFX[MAX_FX];
246 Audio::SoundHandle _hSampleSpeech;
247 Audio::SoundHandle _hSampleMusic[MAX_MUSIC];
248
249 // Music stream information
250 bool _musicStreamPlaying[MAX_MUSIC] = { false, false };
251 bool _streamLoopingFlag[MAX_MUSIC] = { false, false };
252 int32 _musicStreamFading[MAX_MUSIC] = { 0, 0 };
253 MusCompMode _musicStreamFormat[MAX_MUSIC] = { MusWav, MusWav };
254 Audio::QueuingAudioStream *_musicOutputStream[MAX_MUSIC] = { nullptr, nullptr };
255 Audio::RewindableAudioStream *_compressedMusicStream[MAX_MUSIC] = { nullptr, nullptr };
256 Common::File _musicFile[MAX_MUSIC];
257
258 // Sound FX information
259 int32 _fxSampleId[MAX_FX] = { 0, 0, 0, 0 };
260
261 // Pause variables
262 bool _speechPaused = false;
263 bool _fxPaused[MAX_FX] = { false, false, false, false };
264 bool _musicPaused[MAX_MUSIC] = { false, false };
265};
266
267} // End of namespace Sword1
268
269#endif // SOUND_H
Definition: mixer.h:70
Definition: audiostream.h:370
Definition: audiostream.h:109
Definition: mixer.h:49
Definition: file.h:47
Definition: mutex.h:67
Definition: path.h:52
Definition: random.h:44
Definition: control.h:120
Definition: resman.h:65
Definition: sound.h:109
Definition: console.h:31
Definition: sword1.h:104
Definition: system.h:39
Definition: animation.h:38
Definition: sound.h:71
Definition: sound.h:51
Definition: sound.h:61
Definition: sound.h:65