ScummVM API documentation
Wintermute::AdNodeState Member List

This is the complete list of members for Wintermute::AdNodeState, including all inherited members.

_active (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
_alphaColor (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
_caption (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
_cursor (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClass
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClass
_filename (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
_game (defined in Wintermute::BaseClass)Wintermute::BaseClass
_name (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
AdNodeState(BaseGame *inGame) (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getCaption(int caseVal) (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setCaption(const char *caption, int caseVal) (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
setCursor(const char *filename) (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFilename(const char *filename) (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
setName(const char *name) (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
transferEntity(AdEntity *entity, bool includingSprites, bool saving) (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
~AdNodeState() override (defined in Wintermute::AdNodeState)Wintermute::AdNodeState
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual