ScummVM API documentation
MADS::Nebular::Player Member List
This is the complete list of members for
MADS::Nebular::Player
, including all inherited members.
_action
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_beenVisible
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_centerOfGravity
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_commandsAllowed
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_currentDepth
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_currentScale
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_enableAtTarget
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_facing
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_forcePrefix
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_forceRefresh
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_frameNumber
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_loadedFirst
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_loadsFirst
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_moving
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_needToWalk
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_numSprites
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_playerPos
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_posChange
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_posDiff
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_prepareWalkFacing
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_prepareWalkPos
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_priorTimer
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_priorVisible
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_readyToWalk
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_scalingVelocity
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_special
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_spritesChanged
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_spritesIdx
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_spritesLoaded
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_spritesPrefix
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_spritesStart
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_stepEnabled
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_stopWalkers
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_targetFacing
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_targetPos
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_ticksAmount
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_trigger
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_turnToFacing
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_upcomingTrigger
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_velocity
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_visible
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_walkAnywhere
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_walkOffScreen
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_walkOffScreenSceneId
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_walkTrigger
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_walkTriggerAction
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_walkTriggerDest
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_xDirection
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
_yDirection
(defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
addWalker
(int walker, int trigger)
MADS::Nebular::Player
cancelCommand
()
MADS::Nebular::Player
cancelWalk
()
MADS::Nebular::Player
firstWalk
(Common::Point fromPos, Facing fromFacing, Common::Point destPos, Facing destFacing, bool enableFl) (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
himem_preload_series
(const Common::String &prefix, int level) (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
inline
static
idle
()
MADS::Nebular::Player
loadSprites
(const Common::String &prefix)
MADS::Nebular::Player
newWalk
()
MADS::Nebular::Player
nextFrame
() (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
Player
(RexNebularEngine *vm) (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
preloadSequences
(const Common::String &prefix, int level) (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
inline
static
releasePlayerSprites
()
MADS::Nebular::Player
removePlayerSprites
() (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
resetFacing
(Facing facing) (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
selectSeries
()
MADS::Nebular::Player
setFinalFacing
()
MADS::Nebular::Player
setWalkTrigger
(int val) (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
startWalking
(const Common::Point &pt, Facing facing)
MADS::Nebular::Player
synchronize
(Common::Serializer &s)
MADS::Nebular::Player
update
() (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
updateFrame
() (defined in
MADS::Nebular::Player
)
MADS::Nebular::Player
walk
(const Common::Point &pos, Facing facing)
MADS::Nebular::Player
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