ScummVM API documentation
sys_instance.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_SYSINSTANCE_H
29#define WINTERMUTE_SYSINSTANCE_H
30
31namespace Wintermute {
32
33class SystemClass;
34
36public:
37 SystemInstance(void *instance, int id, SystemClass *sysClass);
38 virtual ~SystemInstance();
39
40 int getId() const {
41 return _id;
42 }
43 int getSavedId() const {
44 return _savedId;
45 }
46 void *getInstance() const {
47 return _instance;
48 }
49 SystemClass *getClass() const {
50 return _class;
51 }
52
53 void setSavedId(int id) {
54 _savedId = id;
55 }
56
57private:
58 bool _used;
59 int _id;
60 int _savedId;
61 void *_instance;
62 SystemClass *_class;
63};
64
65} // End of namespace Wintermute
66
67#endif
Definition: sys_class.h:65
Definition: sys_instance.h:35