ScummVM API documentation
sys_instance.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_SYSINSTANCE_H
29 #define WINTERMUTE_SYSINSTANCE_H
30 
31 namespace Wintermute {
32 
33 class SystemClass;
34 
36 public:
37  SystemInstance(void *instance, int id, SystemClass *sysClass);
38  virtual ~SystemInstance();
39 
40  int getID() const {
41  return _id;
42  }
43  int getSavedID() const {
44  return _savedID;
45  }
46  void *getInstance() const {
47  return _instance;
48  }
49  SystemClass *getClass() const {
50  return _class;
51  }
52 
53  void setSavedID(int id) {
54  _savedID = id;
55  }
56 
57 private:
58  bool _used;
59  int _id;
60  int _savedID;
61  void *_instance;
62  SystemClass *_class;
63 };
64 
65 } // End of namespace Wintermute
66 
67 #endif
Definition: sys_class.h:65
Definition: sys_instance.h:35
Definition: achievements_tables.h:27