ScummVM API documentation
king.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1DIALOGS_KING_H
23#define ULTIMA_ULTIMA1_U1DIALOGS_KING_H
24
25#include "ultima/ultima1/u1dialogs/dialog.h"
26#include "ultima/shared/gfx/character_input.h"
27
28namespace Ultima {
29namespace Ultima1 {
30namespace U1Dialogs {
31
32using Shared::CShowMsg;
33using Shared::CCharacterInputMsg;
34using Shared::CTextInputMsg;
35
39class King : public Dialog {
40 DECLARE_MESSAGE_MAP;
41 bool ShowMsg(CShowMsg *msg);
42 bool CharacterInputMsg(CCharacterInputMsg *msg);
43 bool TextInputMsg(CTextInputMsg *msg);
44 enum KingMode { SELECT, PENCE, SERVICE };
45private:
46 KingMode _mode;
47 uint _kingIndex;
48private:
52 void setMode(KingMode mode);
53
57 void neither();
58
62 void none();
63
67 void notThatMuch();
68
72 void alreadyOnQuest();
73
77 void giveHitPoints(uint amount);
78public:
79 CLASSDEF;
80
84 King(Ultima1Game *game, uint kingIndex);
85
89 void draw() override;
90};
91
92} // End of namespace U1Dialogs
93} // End of namespace Ultima1
94} // End of namespace Ultima
95
96#endif
Definition: messages.h:290
Definition: messages.h:280
Definition: messages.h:285
Definition: dialog.h:42
King(Ultima1Game *game, uint kingIndex)
Definition: game.h:42