ScummVM API documentation
king.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_KING_H
23 #define ULTIMA_ULTIMA1_U1DIALOGS_KING_H
24 
25 #include "ultima/ultima1/u1dialogs/dialog.h"
26 #include "ultima/shared/gfx/character_input.h"
27 
28 namespace Ultima {
29 namespace Ultima1 {
30 namespace U1Dialogs {
31 
32 using Shared::CShowMsg;
33 using Shared::CCharacterInputMsg;
34 using Shared::CTextInputMsg;
35 
39 class King : public Dialog {
40  DECLARE_MESSAGE_MAP;
41  bool ShowMsg(CShowMsg *msg);
42  bool CharacterInputMsg(CCharacterInputMsg *msg);
43  bool TextInputMsg(CTextInputMsg *msg);
44  enum KingMode { SELECT, PENCE, SERVICE };
45 private:
46  KingMode _mode;
47  uint _kingIndex;
48 private:
52  void setMode(KingMode mode);
53 
57  void neither();
58 
62  void none();
63 
67  void notThatMuch();
68 
72  void alreadyOnQuest();
73 
77  void giveHitPoints(uint amount);
78 public:
79  CLASSDEF;
80 
84  King(Ultima1Game *game, uint kingIndex);
85 
89  void draw() override;
90 };
91 
92 } // End of namespace U1Dialogs
93 } // End of namespace Ultima1
94 } // End of namespace Ultima
95 
96 #endif
King(Ultima1Game *game, uint kingIndex)
Definition: messages.h:290
Definition: detection.h:27
Definition: game.h:42
Definition: messages.h:280
Definition: messages.h:285
Definition: dialog.h:42