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common.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 /*
32  * common.h
33  * -----------
34  * This file contains functions or macros that are used across the entire project.
35  * It is therefore extremely important that this header file be referenced in all
36  * the other header files in the project.
37  *
38  * Autor: Malte Thiesen
39  */
40 
41 #ifndef SWORD25_COMMON_H
42 #define SWORD25_COMMON_H
43 
44 // Global constants
45 #define DEBUG
46 
47 // Includes
48 #include "common/array.h"
49 #include "common/file.h"
50 #include "sword25/kernel/common.h"
51 #include "common/debug.h"
52 
53 #endif