ScummVM API documentation
PlainGameList Member List

This is the complete list of members for PlainGameList, including all inherited members.

_capacityCommon::Array< PlainGameDescriptor >protected
_sizeCommon::Array< PlainGameDescriptor >protected
_storageCommon::Array< PlainGameDescriptor >protected
allocCapacity(size_type capacity)Common::Array< PlainGameDescriptor >inlineprotected
Array() (defined in Common::Array< PlainGameDescriptor >)Common::Array< PlainGameDescriptor >inline
Array(size_type count)Common::Array< PlainGameDescriptor >inlineexplicit
Array(size_type count, const PlainGameDescriptor &value)Common::Array< PlainGameDescriptor >inline
Array(const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
Array(Array< PlainGameDescriptor > &&old)Common::Array< PlainGameDescriptor >inline
Array(std::initializer_list< PlainGameDescriptor > list)Common::Array< PlainGameDescriptor >inline
Array(const T2 *array, size_type n)Common::Array< PlainGameDescriptor >inline
assign(const_iterator first, const_iterator last)Common::Array< PlainGameDescriptor >inline
back()Common::Array< PlainGameDescriptor >inline
back() constCommon::Array< PlainGameDescriptor >inline
begin()Common::Array< PlainGameDescriptor >inline
begin() constCommon::Array< PlainGameDescriptor >inline
clear()Common::Array< PlainGameDescriptor >inline
const_iterator typedefCommon::Array< PlainGameDescriptor >
data() constCommon::Array< PlainGameDescriptor >inline
data()Common::Array< PlainGameDescriptor >inline
empty() constCommon::Array< PlainGameDescriptor >inline
end()Common::Array< PlainGameDescriptor >inline
end() constCommon::Array< PlainGameDescriptor >inline
erase(iterator pos)Common::Array< PlainGameDescriptor >inline
erase(iterator first, iterator last)Common::Array< PlainGameDescriptor >inline
freeStorage(PlainGameDescriptor *storage, const size_type elements)Common::Array< PlainGameDescriptor >inlineprotected
front()Common::Array< PlainGameDescriptor >inline
front() constCommon::Array< PlainGameDescriptor >inline
insert(iterator pos, const PlainGameDescriptor &element)Common::Array< PlainGameDescriptor >inline
insert_at(size_type idx, const PlainGameDescriptor &element)Common::Array< PlainGameDescriptor >inline
insert_at(size_type idx, const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
insert_aux(iterator pos, const_iterator first, const_iterator last)Common::Array< PlainGameDescriptor >inlineprotected
iterator typedefCommon::Array< PlainGameDescriptor >
operator!=(const Array< PlainGameDescriptor > &other) constCommon::Array< PlainGameDescriptor >inline
operator=(const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
operator=(Array< PlainGameDescriptor > &&old)Common::Array< PlainGameDescriptor >inline
operator==(const Array< PlainGameDescriptor > &other) constCommon::Array< PlainGameDescriptor >inline
operator[](size_type idx)Common::Array< PlainGameDescriptor >inline
operator[](size_type idx) constCommon::Array< PlainGameDescriptor >inline
PlainGameList() (defined in PlainGameList)PlainGameListinline
PlainGameList(const PlainGameList &list) (defined in PlainGameList)PlainGameListinline
PlainGameList(const PlainGameDescriptor *g) (defined in PlainGameList)PlainGameListinline
pop_back()Common::Array< PlainGameDescriptor >inline
push_back(const PlainGameDescriptor &element)Common::Array< PlainGameDescriptor >inline
push_back(const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
remove_at(size_type idx)Common::Array< PlainGameDescriptor >inline
reserve(size_type newCapacity)Common::Array< PlainGameDescriptor >inline
resize(size_type newSize)Common::Array< PlainGameDescriptor >inline
resize(size_type newSize, const PlainGameDescriptor value)Common::Array< PlainGameDescriptor >inline
roundUpCapacity(size_type capacity)Common::Array< PlainGameDescriptor >inlineprotectedstatic
size() constCommon::Array< PlainGameDescriptor >inline
size_type typedefCommon::Array< PlainGameDescriptor >
swap(Array &arr) (defined in Common::Array< PlainGameDescriptor >)Common::Array< PlainGameDescriptor >inline
value_type typedefCommon::Array< PlainGameDescriptor >
~Array() (defined in Common::Array< PlainGameDescriptor >)Common::Array< PlainGameDescriptor >inline