ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
PlainGameList Member List

This is the complete list of members for PlainGameList, including all inherited members.

_capacityCommon::Array< PlainGameDescriptor >protected
_sizeCommon::Array< PlainGameDescriptor >protected
_storageCommon::Array< PlainGameDescriptor >protected
allocCapacity(size_type capacity)Common::Array< PlainGameDescriptor >inlineprotected
Array() (defined in Common::Array< PlainGameDescriptor >)Common::Array< PlainGameDescriptor >inline
Array(size_type count)Common::Array< PlainGameDescriptor >inlineexplicit
Array(size_type count, const PlainGameDescriptor &value)Common::Array< PlainGameDescriptor >inline
Array(const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
Array(Array< PlainGameDescriptor > &&old)Common::Array< PlainGameDescriptor >inline
Array(std::initializer_list< PlainGameDescriptor > list)Common::Array< PlainGameDescriptor >inline
Array(const T2 *array, size_type n)Common::Array< PlainGameDescriptor >inline
assign(const_iterator first, const_iterator last)Common::Array< PlainGameDescriptor >inline
back()Common::Array< PlainGameDescriptor >inline
back() constCommon::Array< PlainGameDescriptor >inline
begin()Common::Array< PlainGameDescriptor >inline
begin() constCommon::Array< PlainGameDescriptor >inline
clear()Common::Array< PlainGameDescriptor >inline
const_iterator typedefCommon::Array< PlainGameDescriptor >
data() constCommon::Array< PlainGameDescriptor >inline
data()Common::Array< PlainGameDescriptor >inline
emplace(const_iterator pos, TArgs &&... args)Common::Array< PlainGameDescriptor >inline
emplace_back(TArgs &&...args)Common::Array< PlainGameDescriptor >inline
empty() constCommon::Array< PlainGameDescriptor >inline
end()Common::Array< PlainGameDescriptor >inline
end() constCommon::Array< PlainGameDescriptor >inline
erase(iterator pos)Common::Array< PlainGameDescriptor >inline
erase(iterator first, iterator last)Common::Array< PlainGameDescriptor >inline
freeStorage(PlainGameDescriptor *storage, const size_type elements)Common::Array< PlainGameDescriptor >inlineprotected
front()Common::Array< PlainGameDescriptor >inline
front() constCommon::Array< PlainGameDescriptor >inline
insert(iterator pos, const PlainGameDescriptor &element)Common::Array< PlainGameDescriptor >inline
insert_at(size_type idx, const PlainGameDescriptor &element)Common::Array< PlainGameDescriptor >inline
insert_at(size_type idx, const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
insert_aux(iterator pos, const_iterator first, const_iterator last)Common::Array< PlainGameDescriptor >inlineprotected
iterator typedefCommon::Array< PlainGameDescriptor >
operator!=(const Array< PlainGameDescriptor > &other) constCommon::Array< PlainGameDescriptor >inline
operator=(const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
operator=(Array< PlainGameDescriptor > &&old)Common::Array< PlainGameDescriptor >inline
operator==(const Array< PlainGameDescriptor > &other) constCommon::Array< PlainGameDescriptor >inline
operator[](size_type idx)Common::Array< PlainGameDescriptor >inline
operator[](size_type idx) constCommon::Array< PlainGameDescriptor >inline
PlainGameList() (defined in PlainGameList)PlainGameListinline
PlainGameList(const PlainGameList &list) (defined in PlainGameList)PlainGameListinline
PlainGameList(const PlainGameDescriptor *g) (defined in PlainGameList)PlainGameListinline
pop_back()Common::Array< PlainGameDescriptor >inline
push_back(const PlainGameDescriptor &element)Common::Array< PlainGameDescriptor >inline
push_back(PlainGameDescriptor &&element)Common::Array< PlainGameDescriptor >inline
push_back(const Array< PlainGameDescriptor > &array)Common::Array< PlainGameDescriptor >inline
remove_at(size_type idx)Common::Array< PlainGameDescriptor >inline
reserve(size_type newCapacity)Common::Array< PlainGameDescriptor >inline
resize(size_type newSize)Common::Array< PlainGameDescriptor >inline
resize(size_type newSize, const PlainGameDescriptor value)Common::Array< PlainGameDescriptor >inline
roundUpCapacity(size_type capacity)Common::Array< PlainGameDescriptor >inlineprotectedstatic
size() constCommon::Array< PlainGameDescriptor >inline
size_type typedefCommon::Array< PlainGameDescriptor >
swap(Array &arr) (defined in Common::Array< PlainGameDescriptor >)Common::Array< PlainGameDescriptor >inline
value_type typedefCommon::Array< PlainGameDescriptor >
~Array() (defined in Common::Array< PlainGameDescriptor >)Common::Array< PlainGameDescriptor >inline