ScummVM API documentation
base_animation_transition_time.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_BASE_ANIMATION_TRANSITION_TIME_H
29 #define WINTERMUTE_BASE_ANIMATION_TRANSITION_TIME_H
30 
31 #include "engines/wintermute/base/base_persistence_manager.h"
32 
33 namespace Wintermute {
34 
36 public:
37  BaseAnimationTransitionTime(const Common::String &from, const Common::String &to, uint32 Time);
39  virtual ~BaseAnimationTransitionTime();
40  bool persist(BasePersistenceManager *persistMgr);
41 
42  Common::String _animFrom;
43  Common::String _animTo;
44  uint32 _time;
45 };
46 
47 }
48 
49 #endif
Definition: str.h:59
Definition: base_persistence_manager.h:56
Definition: base_animation_transition_time.h:35
Definition: achievements_tables.h:27