ScummVM API documentation
console.h
1
2/* ScummVM - Graphic Adventure Engine
3 *
4 * ScummVM is the legal property of its developers, whose names
5 * are too numerous to list here. Please refer to the COPYRIGHT
6 * file distributed with this source distribution.
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 */
22
23#ifndef ULTIMA_ULTIMA0_CONSOLE_H
24#define ULTIMA_ULTIMA0_CONSOLE_H
25
26#include "gui/debugger.h"
27
28namespace Ultima {
29namespace Ultima0 {
30
31class Console : public GUI::Debugger {
32private:
33 bool cmdView(int argc, const char **argv);
34 bool cmdFood(int argc, const char **argv);
35 bool cmdGold(int argc, const char **argv);
36 bool cmdHP(int argc, const char **argv);
37 bool cmdDemo(int argc, const char **argv);
38 bool cmdDebug(int argc, const char **argv);
39 bool cmdMonster(int argc, const char **argv);
40
41public:
42 Console();
43 ~Console() override;
44};
45
46} // namespace Ultima0
47} // namespace Ultima
48
49#endif
Definition: debugger.h:41
Definition: console.h:31