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3dutils.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_3DUTILS_H
29 #define WINTERMUTE_3DUTILS_H
30 
31 #ifdef ENABLE_WME3D
32 #include "engines/wintermute/base/gfx/xmath.h"
33 #endif
34 
35 namespace Wintermute {
36 
37 #ifdef ENABLE_WME3D
38 
39 #define DX_PI ((float)3.141592654)
40 #define degToRad(_val) (_val * DX_PI * (1.0f / 180.0f))
41 #define radToDeg(_val) (_val * (180.0f / DX_PI))
42 
43 class C3DUtils {
44 public:
45  static bool intersectTriangle(const DXVector3 &orig, const DXVector3 &dir,
46  DXVector3 &v0, DXVector3 &v1, DXVector3 &v2,
47  float *t, float *u, float *v);
48  static bool pickGetIntersect(DXVector3 linestart, DXVector3 lineend,
49  DXVector3 v0, DXVector3 v1, DXVector3 v2,
50  DXVector3 *intersection, float *distance);
51  static DXMatrix *matrixSetTranslation(DXMatrix *mat, DXVector3 *vec);
52  static DXMatrix *matrixSetRotation(DXMatrix *mat, DXVector3 *vec);
53  static void decomposeMatrixSimple(const DXMatrix *mat, DXVector3 *transVec,
54  DXVector3 *scaleVec, DXQuaternion *rotQ);
55 };
56 
57 #endif
58 
59 } // End of namespace Wintermute
60 
61 #endif
Definition: achievements_tables.h:27