ScummVM API documentation
Pelrock::GameStateData Member List

This is the complete list of members for Pelrock::GameStateData, including all inherited members.

addDisabledBranch(ResetEntry entry) (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
addInventoryItem(int id) (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
bookLetter (defined in Pelrock::GameStateData)Pelrock::GameStateData
booksInInventory() (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
clear() (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
clearBranches() (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
clearInventory() (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
conversationCurrentRoot (defined in Pelrock::GameStateData)Pelrock::GameStateData
disabledBranches (defined in Pelrock::GameStateData)Pelrock::GameStateData
findFirstBookIndex() (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
flags (defined in Pelrock::GameStateData)Pelrock::GameStateData
GameStateData() (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
getBoolFlag(int flagIndex) const (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
getCurrentRoot(byte room, int npc) const (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
getFlag(int flagIndex) const (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
hasInventoryItem(int id) const (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
inventoryItems (defined in Pelrock::GameStateData)Pelrock::GameStateData
libraryShelf (defined in Pelrock::GameStateData)Pelrock::GameStateData
removeInventoryItem(int id) (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
roomExitChanges (defined in Pelrock::GameStateData)Pelrock::GameStateData
roomHotSpotChanges (defined in Pelrock::GameStateData)Pelrock::GameStateData
roomWalkBoxChanges (defined in Pelrock::GameStateData)Pelrock::GameStateData
selectedBookIndex (defined in Pelrock::GameStateData)Pelrock::GameStateData
selectedInventoryItem (defined in Pelrock::GameStateData)Pelrock::GameStateData
setCurrentRoot(byte room, int root, int npc) (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
setFlag(int flagIndex, byte value) (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline
spriteChanges (defined in Pelrock::GameStateData)Pelrock::GameStateData
stateGame (defined in Pelrock::GameStateData)Pelrock::GameStateData
stickersPerRoom (defined in Pelrock::GameStateData)Pelrock::GameStateData
~GameStateData() (defined in Pelrock::GameStateData)Pelrock::GameStateDatainline