ScummVM API documentation
quick_ref.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef MM1_VIEWS_ENH_QUICK_REF_H
23 #define MM1_VIEWS_ENH_QUICK_REF_H
24 
25 #include "mm/mm1/views_enh/scroll_popup.h"
26 #include "mm/mm1/views_enh/map.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace ViewsEnh {
31 
32 class QuickRef : public ScrollPopup {
33 private:
37  void writeCharacterLine(int charNum);
38 
39  bool isInCombat() const;
40 public:
41  QuickRef();
42  virtual ~QuickRef() {}
43 
44  bool msgFocus(const FocusMessage &msg) override;
45  bool msgUnfocus(const UnfocusMessage &msg) override;
46  bool msgAction(const ActionMessage &msg) override;
47  void draw() override;
48 };
49 
50 } // namespace ViewsEnh
51 } // namespace MM1
52 } // namespace MM
53 
54 #endif
Definition: quick_ref.h:32
Definition: scroll_popup.h:31
Definition: messages.h:49
Definition: detection.h:27
Definition: messages.h:48
Definition: messages.h:41