ScummVM API documentation
map05.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP05_H
23 #define MM1_MAPS_MAP05_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map05 : public Map {
32  typedef void (Map05:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special08();
43  void special09();
44  void special10();
45  void special11();
46  void special14();
47  void encounter(int monsterId);
48  void showMessage(const Common::String &msg);
49  static bool addScroll();
50  static bool hasFlag();
51  static void addFlag();
52 
53  const SpecialFn SPECIAL_FN[21] = {
54  &Map05::special00,
55  &Map05::special01,
56  &Map05::special02,
57  &Map05::special03,
58  &Map05::special04,
59  &Map05::special05,
60  &Map05::special06,
61  &Map05::special07,
62  &Map05::special08,
63  &Map05::special09,
64  &Map05::special10,
65  &Map05::special11,
66  &Map05::special11,
67  &Map05::special11,
68  &Map05::special14,
69  &Map05::special14,
70  &Map05::special14,
71  &Map05::special14,
72  &Map05::special14,
73  &Map05::special14,
74  &Map05::special08
75  };
76 public:
77  Map05() : Map(5, "cave1", 0xa11, 1) {}
78 
82  void special() override;
83 };
84 
85 } // namespace Maps
86 } // namespace MM1
87 } // namespace MM
88 
89 #endif
Definition: str.h:59
Definition: map.h:97
void special() override
Definition: detection.h:27
Definition: map05.h:31