ScummVM API documentation
OpenGL::CLUT8LookUpPipeline Member List

This is the complete list of members for OpenGL::CLUT8LookUpPipeline, including all inherited members.

_activeFramebuffer (defined in OpenGL::Pipeline)OpenGL::Pipelineprotected
_activeShader (defined in OpenGL::ShaderPipeline)OpenGL::ShaderPipelineprotected
_colorAttributes (defined in OpenGL::ShaderPipeline)OpenGL::ShaderPipelineprotected
_colorVBO (defined in OpenGL::ShaderPipeline)OpenGL::ShaderPipelineprotected
_coordsVBO (defined in OpenGL::ShaderPipeline)OpenGL::ShaderPipelineprotected
_texcoordsVBO (defined in OpenGL::ShaderPipeline)OpenGL::ShaderPipelineprotected
activate()OpenGL::Pipeline
activateInternal() overrideOpenGL::ShaderPipelineprotectedvirtual
CLUT8LookUpPipeline() (defined in OpenGL::CLUT8LookUpPipeline)OpenGL::CLUT8LookUpPipeline
deactivate()OpenGL::Pipeline
deactivateInternal() overrideOpenGL::ShaderPipelineprotectedvirtual
drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords)OpenGL::Pipelineinline
drawTexture(const GLTexture &texture, const GLfloat *coordinates) (defined in OpenGL::Pipeline)OpenGL::Pipelineinline
drawTexture(const GLTexture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h) (defined in OpenGL::Pipeline)OpenGL::Pipelineinline
drawTexture(const GLTexture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h, const Common::Rect &clip) (defined in OpenGL::Pipeline)OpenGL::Pipelineinline
drawTextureInternal(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) override (defined in OpenGL::CLUT8LookUpPipeline)OpenGL::CLUT8LookUpPipelineprotectedvirtual
isActive() const (defined in OpenGL::Pipeline)OpenGL::Pipelineinlineprotected
Pipeline() (defined in OpenGL::Pipeline)OpenGL::Pipeline
setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) overrideOpenGL::ShaderPipelinevirtual
setFramebuffer(Framebuffer *framebuffer)OpenGL::Pipeline
setPaletteTexture(const GLTexture *paletteTexture) (defined in OpenGL::CLUT8LookUpPipeline)OpenGL::CLUT8LookUpPipelineinline
setProjectionMatrix(const Math::Matrix4 &projectionMatrix) overrideOpenGL::ShaderPipelinevirtual
ShaderPipeline(Shader *shader) (defined in OpenGL::ShaderPipeline)OpenGL::ShaderPipeline
~Pipeline() (defined in OpenGL::Pipeline)OpenGL::Pipelineinlinevirtual
~ShaderPipeline() override (defined in OpenGL::ShaderPipeline)OpenGL::ShaderPipeline