This is the complete list of members for TsAGE::UIQuestion, including all inherited members.
_action (defined in TsAGE::EventHandler) | TsAGE::EventHandler | |
_actorDestPos (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_angle (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_animateMode (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_bounds (defined in TsAGE::SceneItem) | TsAGE::SceneItem | |
_effect (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_enabled (defined in TsAGE::UIElement) | TsAGE::UIElement | |
_endAction (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_endFrame (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_flags (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_frame (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_frameChange (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_frameNum (defined in TsAGE::UIElement) | TsAGE::UIElement | |
_linkedActor (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_lookLineNum (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
_loopCount (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_moveDiff (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_mover (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_moveRate (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_msg (defined in TsAGE::SceneItem) | TsAGE::SceneItem | |
_numFrames (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_objectWrapper (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_oldPosition (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_oldShade (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_paneRects (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_percent (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_position (defined in TsAGE::SceneItem) | TsAGE::SceneItem | |
_priority (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_regionBitList (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_regionIndex (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_resNum (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
_sceneRegionId (defined in TsAGE::SceneItem) | TsAGE::SceneItem | |
_shade (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_shadowMap (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_strip (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_talkLineNum (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
_updateStartFrame (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_useLineNum (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
_visage (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_walkStartFrame (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_xe (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_xs (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
_yDiff (defined in TsAGE::SceneItem) | TsAGE::SceneItem | |
addMover(ObjectMover *mover,...) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
animate(int animMode,...) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
calcAngle(const Common::Point &pt) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
changeAngle(int angle) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
changeFrame() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
changeZoom(int percent) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
checkAngle(const SceneObject *obj) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
checkAngle(const Common::Point &pt) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
checkRegion(const Common::Point &pt) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
clone() const override (defined in TsAGE::BackgroundSceneObject) | TsAGE::BackgroundSceneObject | virtual |
contains(const Common::Point &pt) (defined in TsAGE::SceneItem) | TsAGE::SceneItem | |
copy(SceneObject *src) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
copySceneToBackground() (defined in TsAGE::BackgroundSceneObject) | TsAGE::BackgroundSceneObject | static |
createInstance(const Common::String &className) (defined in TsAGE::SavedObject) | TsAGE::SavedObject | static |
destroy() override (defined in TsAGE::SceneItem) | TsAGE::SceneItem | inlinevirtual |
dispatch() override (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
display(int resNum, int lineNum,...) (defined in TsAGE::SceneItem) | TsAGE::SceneItem | static |
display(const Common::String &msg) (defined in TsAGE::SceneItem) | TsAGE::SceneItem | static |
display2(int resNum, int lineNum) (defined in TsAGE::SceneItem) | TsAGE::SceneItem | static |
doAction(int action) override (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | virtual |
draw() override (defined in TsAGE::BackgroundSceneObject) | TsAGE::BackgroundSceneObject | virtual |
EventHandler() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inline |
fixPriority(int priority) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
getClassName() override (defined in TsAGE::UIElement) | TsAGE::UIElement | inlinevirtual |
getFrame() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
getFrameCount() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
getHorizBounds() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
getRegionIndex() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
getSpliceArea(const SceneObject *obj) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
hide() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
isNoMover() const (defined in TsAGE::SceneObject) | TsAGE::SceneObject | inline |
operator=(const SceneObject &so) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
postInit(SceneObjectList *OwnerList=NULL) override (defined in TsAGE::BackgroundSceneObject) | TsAGE::BackgroundSceneObject | virtual |
proc19() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | inlinevirtual |
process(Event &event) override (defined in TsAGE::UIQuestion) | TsAGE::UIQuestion | virtual |
remove() override (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
removeObject() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
reposition() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
SavedObject() (defined in TsAGE::SavedObject) | TsAGE::SavedObject | |
SceneHotspot() (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
SceneItem() (defined in TsAGE::SceneItem) | TsAGE::SceneItem | inline |
SceneObject() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
SceneObject(const SceneObject &so) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setAction(Action *action) (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
setAction(Action *action, EventHandler *endHandler,...) (defined in TsAGE::EventHandler) | TsAGE::EventHandler | virtual |
setBounds(const Rect &newBounds) (defined in TsAGE::SceneItem) | TsAGE::SceneItem | inline |
setBounds(const int ys, const int xe, const int ye, const int xs) (defined in TsAGE::SceneItem) | TsAGE::SceneItem | inline |
setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum) (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode=0) (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem *item) (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | |
setEnabled(bool flag) (defined in TsAGE::UIQuestion) | TsAGE::UIQuestion | |
setFrame(int frameNum) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setFrame2(int frameNum) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setObjectWrapper(SceneObjectWrapper *objWrapper) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setPosition(const Common::Point &p, int yDiff=0) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setPriority(int priority) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setStrip(int frameNum) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setStrip2(int frameNum) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setup(int visage, int stripNum, int frameNum, int posX, int posY, int priority) (defined in TsAGE::UIElement) | TsAGE::UIElement | |
setup(int visage, int stripFrameNum, int frameNum) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority, int effect) (defined in TsAGE::BackgroundSceneObject) | TsAGE::BackgroundSceneObject | |
setVisage(int visage) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
setZoom(int percent) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
show() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
signal() (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inlinevirtual |
startAction(CursorType action, Event &event) override (defined in TsAGE::SceneHotspot) | TsAGE::SceneHotspot | virtual |
synchronize(Serializer &s) override (defined in TsAGE::UIElement) | TsAGE::UIElement | virtual |
updateAngle(const Common::Point &pt) (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
updateScreen() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | virtual |
updateZoom() (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
~EventHandler() override (defined in TsAGE::EventHandler) | TsAGE::EventHandler | inline |
~SavedObject() override (defined in TsAGE::SavedObject) | TsAGE::SavedObject | |
~SceneObject() override (defined in TsAGE::SceneObject) | TsAGE::SceneObject | |
~Serialisable() (defined in TsAGE::Serialisable) | TsAGE::Serialisable | inlinevirtual |