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animation_he.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #if !defined(SCUMM_HE_ANIMATION_H) && defined(ENABLE_HE)
23 #define SCUMM_HE_ANIMATION_H
24 
25 namespace Audio {
26 class Mixer;
27 }
28 
29 namespace Common {
30 class Path;
31 }
32 
33 namespace Video {
34 class VideoDecoder;
35 }
36 
37 namespace Scumm {
38 
39 class ScummEngine_v90he;
40 
41 class MoviePlayer {
42 
43 public:
44  enum VideoFlags {
45  vfBackground = 0x00000001,
46  vfImageSurface = 0x00000002,
47  vfForeground = 0x00000004,
48  vfLooping = 0x00000008,
49  vfAllowFrameSkip = 0x00000010,
50  vfDefault = (vfForeground),
51  };
52 
53  MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer);
54  ~MoviePlayer();
55 
56  int getImageNum();
57  int load(const Common::Path &filename, int flags, int image = 0);
58 
59  void copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint pitch);
60  void handleNextFrame();
61 
62  void close();
63  int getWidth() const;
64  int getHeight() const;
65  int getFrameCount() const;
66  int getCurFrame() const;
67 
68 private:
69  ScummEngine_v90he *_vm;
70 
71  Video::VideoDecoder *_video;
72 
73  uint32 _flags;
74  uint32 _wizResNum;
75 };
76 
77 } // End of namespace Scumm
78 
79 #endif
Definition: path.h:52
Path
Definition: game.h:75
Definition: mixer.h:59
Definition: video_decoder.h:53
Definition: algorithm.h:29
Definition: avi_frames.h:36
Definition: actor.h:30
Definition: system.h:38