22#if !defined(SCUMM_HE_ANIMATION_H) && defined(ENABLE_HE)
23#define SCUMM_HE_ANIMATION_H
39class ScummEngine_v90he;
45 vfBackground = 0x00000001,
46 vfImageSurface = 0x00000002,
47 vfForeground = 0x00000004,
48 vfLooping = 0x00000008,
49 vfAllowFrameSkip = 0x00000010,
50 vfDefault = (vfForeground),
57 int load(
const Common::Path &filename,
int flags,
int image = 0);
59 void copyFrameToBuffer(
byte *dst,
int dstType, uint x, uint y, uint pitch);
60 void handleNextFrame();
64 int getHeight()
const;
65 int getFrameCount()
const;
66 int getCurFrame()
const;
69 ScummEngine_v90he *_vm;
Definition: video_decoder.h:53
Definition: algorithm.h:29
Path
Definition: game.h:76