ScummVM API documentation
translation.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MACS2_TRANSLATION_H
23#define MACS2_TRANSLATION_H
24
25#include "common/array.h"
26#include "common/fs.h"
27#include "common/str.h"
28
29namespace Macs2 {
30
31static const char *const kTranslationConfigKey = "macs2_translation";
32
34 Common::String code;
35 Common::String displayName;
36 Common::String fileName;
37};
38
39Common::Array<TranslationPackage> listTranslationPackages(const Common::FSNode &gameDataDir, const Common::String &gameId);
40Common::String normalizeTranslationString(const Common::String &text);
41uint16 remapDemoTranslationObjectId(uint16 objectId);
42int remapDemoTranslationSceneStringIndex(int sceneId, int stringIndex);
43
44} // End of namespace Macs2
45
46#endif // MACS2_TRANSLATION_H
Definition: array.h:52
Definition: fs.h:69
Definition: str.h:59
Definition: translation.h:33