ScummVM API documentation
translation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MACS2_TRANSLATION_H
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#define MACS2_TRANSLATION_H
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#include "common/array.h"
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#include "common/fs.h"
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#include "common/str.h"
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namespace
Macs2 {
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static
const
char
*
const
kTranslationConfigKey =
"macs2_translation"
;
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struct
TranslationPackage
{
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Common::String
code;
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Common::String
displayName;
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Common::String
fileName;
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};
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Common::Array<TranslationPackage>
listTranslationPackages(
const
Common::FSNode
&gameDataDir,
const
Common::String
&gameId);
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Common::String
normalizeTranslationString(
const
Common::String
&text);
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uint16 remapDemoTranslationObjectId(uint16 objectId);
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int
remapDemoTranslationSceneStringIndex(
int
sceneId,
int
stringIndex);
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}
// End of namespace Macs2
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#endif
// MACS2_TRANSLATION_H
Common::Array
Definition:
array.h:52
Common::FSNode
Definition:
fs.h:69
Common::String
Definition:
str.h:59
Macs2::TranslationPackage
Definition:
translation.h:33
engines
macs2
translation.h
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