ScummVM API documentation
room509.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION5_ROOM509_H
23 #define M4_BURGER_ROOMS_SECTION5_ROOM509_H
24 
25 #include "m4/burger/rooms/section5/section5_room.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room509 : public Section5Room {
32 private:
33  static const char *SAID[][4];
34  static const seriesPlayBreak PLAY1[];
35  static const seriesPlayBreak PLAY2[];
36  static const seriesPlayBreak PLAY3[];
37  static const seriesPlayBreak PLAY4[];
38  static const seriesPlayBreak PLAY5[];
39  static const seriesPlayBreak PLAY6[];
40  static const seriesPlayBreak PLAY7[];
41  static const seriesPlayBreak PLAY8[];
42  static int32 _state1;
43  static int32 _state2;
44  machine *_lights = nullptr;
45  machine *_wire = nullptr;
46  int _val1 = 0;
47  int _val2 = 0;
48  int _val3 = 0;
49  int _val4 = 0;
50  int _val5 = 0;
51  bool _flag1 = false;
52 
53 public:
54  Room509();
55  ~Room509() override {}
56 
57  void init() override;
58  void daemon() override;
59  void pre_parser() override;
60  void parser() override;
61 };
62 
63 } // namespace Rooms
64 } // namespace Burger
65 } // namespace M4
66 
67 #endif
Definition: ws_machine.h:130
Definition: section5_room.h:31
Definition: database.h:28
Definition: play_break.h:32
Definition: room509.h:31