ScummVM API documentation
bink.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GRIM_BINK_PLAYER_H
23#define GRIM_BINK_PLAYER_H
24
25#include "common/list.h"
26
27#include "engines/grim/movie/movie.h"
28
29#ifdef USE_BINK
30
31namespace Grim {
32
33class BinkPlayer : public MoviePlayer {
34 struct Subtitle {
35 Subtitle(unsigned int startFrame, unsigned int endFrame, const char *textId) :
36 _startFrame(startFrame), _endFrame(endFrame), _textId(textId), active(false) { };
37 unsigned int _startFrame;
38 unsigned int _endFrame;
39 Common::String _textId;
40 bool active;
41 };
42
43public:
44 BinkPlayer(bool demo);
45private:
46 Common::List<Subtitle> _subtitles;
48 bool loadFile(const Common::String &filename) override;
49 bool _demo;
50 bool bikCheck(Common::SeekableReadStream *stream, uint32 pos);
51 void deinit() override;
52 void handleFrame() override;
53};
54
55} // end of namespace Grim
56
57#endif // USE_BINK
58
59#endif
Definition: list.h:44
Definition: stream.h:745
Definition: str.h:59
Definition: list_intern.h:54