ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
screen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MEDIASTATION_SCREEN_H
23 #define MEDIASTATION_SCREEN_H
24 
25 #include "mediastation/assetheader.h"
26 #include "mediastation/asset.h"
27 #include "mediastation/mediascript/operand.h"
28 #include "mediastation/mediascript/scriptconstants.h"
29 
30 namespace MediaStation {
31 
32 // A Screen holds asset data and processes event handlers for a Context.
33 // The original separated them this way - there is a ContextParameters section,
34 // then a Screen asset header.
35 class Screen : public Asset {
36 public:
37  Screen(AssetHeader *header) : Asset(header) {};
38 
39  virtual Operand callMethod(BuiltInMethod methodId, Common::Array<Operand> &args) override;
40 };
41 
42 } // End of namespace MediaStation
43 
44 #endif
Definition: asset.h:33
Definition: screen.h:35
Definition: asset.h:37
Definition: operand.h:35
Definition: assetheader.h:162