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screen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_SCREEN_H
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#define MEDIASTATION_SCREEN_H
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#include "mediastation/assetheader.h"
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#include "mediastation/asset.h"
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#include "mediastation/mediascript/operand.h"
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#include "mediastation/mediascript/scriptconstants.h"
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namespace
MediaStation
{
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// A Screen holds asset data and processes event handlers for a Context.
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// The original separated them this way - there is a ContextParameters section,
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// then a Screen asset header.
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class
Screen
:
public
Asset
{
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public
:
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Screen
(
AssetHeader
*header) :
Asset
(header) {};
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virtual
Operand
callMethod(BuiltInMethod methodId,
Common::Array<Operand>
&args)
override
;
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};
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}
// End of namespace MediaStation
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#endif
MediaStation
Definition:
asset.h:33
Common::Array< Operand >
MediaStation::Screen
Definition:
screen.h:35
MediaStation::Asset
Definition:
asset.h:37
MediaStation::Operand
Definition:
operand.h:35
MediaStation::AssetHeader
Definition:
assetheader.h:162
engines
mediastation
assets
screen.h
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