ScummVM API documentation
vpal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_VPAL_H
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#define SAGA2_VPAL_H
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#include "saga2/idtypes.h"
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namespace
Saga2 {
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// Stores an RGB value
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struct
gPaletteEntry
{
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uint8 r,
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g,
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b;
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};
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// An entire palette of 256 colors
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struct
gPalette
{
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gPaletteEntry
entry[256];
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void
read(
Common::InSaveFile
*in);
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void
write(
Common::MemoryWriteStreamDynamic
*out);
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};
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typedef
gPalette
*
gPalettePtr
;
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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void
LoadPalette(
gPalette
&palette);
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int32 ColorDistance(
gPaletteEntry
&c1,
gPaletteEntry
&c2);
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void
CalcPens(
gPalette
&,
gPaletteEntry
*, gPen *, int16,
bool
);
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class
PaletteManager
{
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private
:
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gPalette
_currentPalette;
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gPalette
_oldPalette,
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_destPalette,
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_quickPalette;
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int32 _startTime,
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_totalTime;
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public
:
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gPalette
_newPalette;
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gPalettePtr
_midnightPalette,
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_noonPalette,
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_darkPalette;
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uint32 _prevLightLevel;
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PaletteManager
();
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//~PaletteManager() {}
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void
assertCurrentPalette();
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void
loadPalettes();
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void
cleanupPalettes();
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void
beginFade(
gPalettePtr
newPalette, int32 fadeDuration);
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bool
updatePalette();
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void
createPalette(
gPalettePtr
newP,
gPalettePtr
srcP,
gPalettePtr
dstP,
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int32 elapsedTime, int32 totalTime_);
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void
setCurrentPalette(
gPalettePtr
newPal);
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void
getCurrentPalette(
gPalettePtr
pal);
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void
initPaletteState();
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void
lightsOut();
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void
quickSavePalette();
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void
quickRestorePalette();
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void
savePaletteState(
Common::OutSaveFile
*outS);
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void
loadPaletteState(
Common::InSaveFile
*in);
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};
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}
// end of namespace Saga2
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#endif
Common::MemoryWriteStreamDynamic
Definition:
memstream.h:194
Common::OutSaveFile
Definition:
savefile.h:54
Common::SeekableReadStream
Definition:
stream.h:745
Saga2::PaletteManager
Definition:
vpal.h:60
Saga2::gPaletteEntry
Definition:
vpal.h:35
Saga2::gPalette
Definition:
vpal.h:43
engines
saga2
vpal.h
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