ScummVM API documentation
ttf_rendered_text.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20 */
21
22#ifndef ULTIMA8_GFX_FONTS_SHAPERENDEREDTEXT_H
23#define ULTIMA8_GFX_FONTS_SHAPERENDEREDTEXT_H
24
25#include "graphics/managed_surface.h"
26#include "ultima/ultima8/gfx/fonts/rendered_text.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
31class TTFont;
32class Texture;
33
35public:
36 TTFRenderedText(Graphics::ManagedSurface *texture, int width, int height, int vlead,
37 int baseline, bool antiAliased);
38 ~TTFRenderedText() override;
39
40 void draw(RenderSurface *surface, int x, int y,
41 bool destmasked = false) override;
42 void drawBlended(RenderSurface *surface, int x, int y, uint32 col,
43 bool destmasked = false) override;
44
45protected:
47 int _baseline;
48 bool _antiAliased;
49};
50
51} // End of namespace Ultima8
52} // End of namespace Ultima
53
54#endif
Definition: managed_surface.h:51
Definition: render_surface.h:37
Definition: rendered_text.h:32
Definition: ttf_rendered_text.h:34
void draw(RenderSurface *surface, int x, int y, bool destmasked=false) override
void drawBlended(RenderSurface *surface, int x, int y, uint32 col, bool destmasked=false) override
Draw self to a rendersurface blended (0xAABBGGRR, alpha is blend level)