ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
splash_screen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_VIEWS_SPLASH_SCREEN_H
23 #define GOT_VIEWS_SPLASH_SCREEN_H
24 
25 #include "got/views/view.h"
26 
27 namespace Got {
28 namespace Views {
29 
30 class SplashScreen : public View {
31 private:
32  const byte *_chunkSize = nullptr;
33  const byte *_chunkPtr = nullptr;
34  int _frameCount = 0;
35  int _delayCtr = 0, _frameCtr = 0;
36 
37  void executeFrame(const byte *src, byte *dest);
38 
39 public:
40  SplashScreen() : View("SplashScreen") {}
41  virtual ~SplashScreen() {}
42 
43  bool msgFocus(const FocusMessage &msg) override;
44  bool msgUnfocus(const UnfocusMessage &msg) override;
45  void draw() override;
46  bool tick() override;
47 };
48 
49 } // namespace Views
50 } // namespace Got
51 
52 #endif
void draw() override
Definition: messages.h:34
Definition: view.h:42
bool tick() override
Definition: messages.h:40
Definition: splash_screen.h:30
Definition: console.h:28