ScummVM API documentation
guard.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_WIDGETS_GUARD_H
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#define ULTIMA_ULTIMA1_WIDGETS_GUARD_H
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#include "ultima/ultima1/widgets/person.h"
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namespace
Ultima
{
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namespace
Ultima1 {
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namespace
Widgets {
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class
Guard
:
public
Person
{
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private
:
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// bool _moved;
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protected
:
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uint
attackDistance
()
const override
;
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void
movement
()
override
;
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void
attackParty
()
override
;
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public
:
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DECLARE_WIDGET(
Guard
)
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Guard
(
Ultima1Game
*game, Maps::MapBase *map,
int
hitPoints) :
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Person
(game, map, 17, hitPoints) {}
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Guard
(
Ultima1Game
*game,
Maps::MapBase
*map) :
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Person
(game, map, 17) {}
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~Guard
()
override
{}
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};
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}
// End of namespace Widgets
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}
// End of namespace Ultima1
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}
// End of namespace Ultima
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#endif
Ultima::Ultima1::Widgets::Guard::movement
void movement() override
Ultima::Ultima1::Widgets::Guard::Guard
Guard(Ultima1Game *game, Maps::MapBase *map)
Definition:
guard.h:61
Ultima::Ultima1::Widgets::Guard::~Guard
~Guard() override
Definition:
guard.h:67
Ultima::Ultima1::Maps::MapBase
Definition:
map_base.h:39
Ultima::Ultima1::Widgets::Person
Definition:
person.h:38
Ultima
Definition:
detection.h:27
Ultima::Ultima1::Ultima1Game
Definition:
game.h:42
Ultima::Ultima1::Widgets::Guard::attackDistance
uint attackDistance() const override
Ultima::Ultima1::Widgets::Guard
Definition:
guard.h:31
Ultima::Ultima1::Widgets::Guard::attackParty
void attackParty() override
engines
ultima
ultima1
widgets
guard.h
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