ScummVM API documentation
gui_inv.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_SHARED_GUI_GUI_INV_H
23#define AGS_SHARED_GUI_GUI_INV_H
24
25#include "common/std/vector.h"
26#include "ags/shared/gui/gui_object.h"
27
28namespace AGS3 {
29namespace AGS {
30namespace Shared {
31
32class GUIInvWindow : public GUIObject {
33public:
35
36 bool HasAlphaChannel() const override;
37 // This function has distinct implementations in Engine and Editor
38 int GetCharacterId() const;
39
40 // Operations
41 // This function has distinct implementations in Engine and Editor
42 void Draw(Bitmap *ds, int x = 0, int y = 0) override;
43
44 // Events
45 void OnMouseEnter() override;
46 void OnMouseLeave() override;
47 void OnMouseUp() override;
48 void OnResized() override;
49
50 // Serialization
51 void ReadFromFile(Stream *in, GuiVersion gui_version) override;
52 void WriteToFile(Stream *out) const override;
53 void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver) override;
54 void WriteToSavegame(Shared::Stream *out) const override;
55
56 // TODO: these members are currently public; hide them later
57public:
58 bool IsMouseOver;
59 int32_t CharId; // whose inventory (-1 = current player)
60 int32_t ItemWidth;
61 int32_t ItemHeight;
62 int32_t ColCount;
63 int32_t RowCount;
64 int32_t TopItem;
65
66private:
67 void CalculateNumCells();
68};
69
70} // namespace Shared
71} // namespace AGS
72} // namespace AGS3
73
74#endif
Definition: allegro_bitmap.h:44
Definition: gui_inv.h:32
Definition: gui_object.h:44
Definition: stream.h:52