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gui_label.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_SHARED_GUI_GUI_LABEL_H
23 #define AGS_SHARED_GUI_GUI_LABEL_H
24 
25 #include "common/std/vector.h"
26 #include "ags/shared/gui/gui_object.h"
27 #include "ags/shared/util/string.h"
28 
29 namespace AGS3 {
30 
31 namespace AGS {
32 namespace Shared {
33 
34 class GUILabel : public GUIObject {
35 public:
36  GUILabel();
37 
38  bool HasAlphaChannel() const override;
39  // Gets label's text property in original set form (with macros etc)
40  String GetText() const;
41  // Gets which macro are contained within label's text
42  GUILabelMacro GetTextMacros() const;
43 
44  // Operations
45  Rect CalcGraphicRect(bool clipped) override;
46  void Draw(Bitmap *ds, int x = 0, int y = 0) override;
47  void SetText(const String &text);
48 
49  // Serialization
50  void ReadFromFile(Stream *in, GuiVersion gui_version) override;
51  void WriteToFile(Stream *out) const override;
52  void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver) override;
53  void WriteToSavegame(Shared::Stream *out) const override;
54 
55  // TODO: these members are currently public; hide them later
56 public:
57  String Text;
58  int32_t Font;
59  color_t TextColor;
60  HorAlignment TextAlignment;
61 
62 private:
63  // Transforms the Text property to a drawn text, applies translation,
64  // replaces macros, splits and wraps, etc; returns number of lines.
65  int PrepareTextToDraw();
66 
67  // Information on macros contained within Text field
68  GUILabelMacro _textMacro;
69  // prepared text buffer/cache
70  // TODO: cache split lines instead?
71  String _textToDraw;
72 };
73 
74 } // namespace Shared
75 } // namespace AGS
76 } // namespace AGS3
77 
78 #endif
Definition: achievements_tables.h:27
Definition: gui_label.h:34
Definition: allegro_bitmap.h:44
Definition: gui_object.h:44
Definition: fonts.h:43
Definition: geometry.h:219
Definition: string.h:62
Definition: stream.h:52
Definition: ags.h:40