ScummVM API documentation
soundManager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SOUND_MANAGER_H
23#define SOUND_MANAGER_H
24
25#include "audio/mixer.h"
26#include "common/hashmap.h"
27#include "common/list.h"
28#include "common/scummsys.h"
29#include "common/str.h"
30
31namespace Common {
32class SeekableReadStream;
33}
34namespace Audio {
35class Mixer;
36}
37
38namespace AGDS {
39class AGDSEngine;
40
41struct Sound {
42 int id;
43 Common::String process;
44 Common::String resource;
45 Common::String filename;
46 Common::String phaseVar;
47 Audio::SoundHandle handle;
48 int volume;
49 int pan;
50 int group;
51 bool paused;
52 Sound(int id_, const Common::String &process_, const Common::String &res, const Common::String &filename_, const Common::String &var, int volume_, int pan_, int group_ = 0) : id(id_), process(process_), resource(res), filename(filename_), phaseVar(var), handle(), volume(volume_), pan(pan_), group(group_), paused(false) {
53 }
54
55 int leftVolume() const {
56 return pan < 0 ? volume : volume * (100 - pan) / 100;
57 }
58
59 int rightVolume() const {
60 return pan < 0 ? volume * (100 + pan) / 100 : volume;
61 }
62};
63
66 int _nextId;
67 AGDSEngine *_engine;
68 Audio::Mixer *_mixer;
69 SoundList _sounds;
70
71public:
72 SoundManager(AGDSEngine *engine, Audio::Mixer *mixer) : _nextId(1), _engine(engine), _mixer(mixer) {}
73 void tick();
74 int play(Common::String process, const Common::String &resource, const Common::String &filename, const Common::String &phaseVar, bool startPlaying, int volume, int pan, int id = -1, bool ambient = false);
75 bool playing(int id) const;
76 void stopAllFrom(const Common::String &process);
77 void stopAll();
78 const Sound *find(int id) const;
79 Sound *findSampleByPhaseVar(const Common::String &phaseVar);
80};
81
82} // End of namespace AGDS
83
84#endif /* AGDS_SOUND_MANAGER_H */
Definition: agds.h:82
Definition: soundManager.h:64
Definition: mixer.h:70
Definition: mixer.h:49
Definition: str.h:59
Definition: system.h:39
Definition: algorithm.h:29
Definition: soundManager.h:41