22 #ifndef SCUMM_HE_MOONBASE_AI_TYPES_H 23 #define SCUMM_HE_MOONBASE_AI_TYPES_H 55 AI_VAR_BASE_BEHAVIOR = 10,
56 AI_VAR_BASE_TARGET = 10,
57 AI_VAR_BASE_ANGLE = 2,
65 int _behaviorVariation;
79 int getID()
const {
return _id; }
80 char *getNameString()
const {
return _nameString; }
81 int getBehaviorVariation()
const {
return _behaviorVariation; }
82 int getTargetVariation()
const {
return _targetVariation; }
83 int getAngleVariation()
const {
return _angleVariation; }
84 int getPowerVariation()
const {
return _powerVariation; }
86 void setID(
int id) { _id = id; }
87 void setNameString(
char *nameString) { _nameString = nameString; }
88 void setBehaviorVariation(
int behaviorVariation) { _behaviorVariation = behaviorVariation; }
89 void setTargetVariation(
int targetVariation) { _targetVariation = targetVariation; }
90 void setAngleVariation(
int angleVariation) { _angleVariation = angleVariation; }
91 void setPowerVariation(
int powerVariation) { _powerVariation = powerVariation; }
Definition: ai_types.h:61