ScummVM API documentation
input.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * Based on the original sources
22 * Faery Tale II -- The Halls of the Dead
23 * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24 */
25
26#ifndef SAGA2_INPUT_H
27#define SAGA2_INPUT_H
28
29#include "saga2/rect.h"
30
31namespace Saga2 {
32
33enum keyQualifiers {
34 kQualifierShift = (1 << 0),
35 kQualifierControl = (1 << 1),
36 kQualifierAlt = (1 << 2),
37
38 // special qualifiers used internally
39 kSpQualifierFunc = (1 << 7) // indicates function key
40};
41
43 Point16 pos;
44 uint8 right,
45 left;
46
47 gMouseState() {
48 right = 0;
49 left = 0;
50 }
51};
52
53} // end of namespace Saga2
54
55#endif
Definition: rect.h:42
Definition: input.h:42