ScummVM API documentation
input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_INPUT_H
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#define SAGA2_INPUT_H
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#include "saga2/rect.h"
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namespace
Saga2
{
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enum
keyQualifiers {
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kQualifierShift = (1 << 0),
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kQualifierControl = (1 << 1),
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kQualifierAlt = (1 << 2),
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// special qualifiers used internally
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kSpQualifierFunc = (1 << 7)
// indicates function key
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};
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struct
gMouseState
{
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Point16
pos;
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uint8 right,
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left;
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gMouseState
() {
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right = 0;
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left = 0;
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}
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};
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}
// end of namespace Saga2
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#endif
Saga2::gMouseState
Definition:
input.h:42
Saga2
Definition:
actor.h:32
Saga2::Point16
Definition:
rect.h:42
engines
saga2
input.h
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