ScummVM API documentation
input.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_INPUT_H
27 #define SAGA2_INPUT_H
28 
29 #include "saga2/rect.h"
30 
31 namespace Saga2 {
32 
33 enum keyQualifiers {
34  kQualifierShift = (1 << 0),
35  kQualifierControl = (1 << 1),
36  kQualifierAlt = (1 << 2),
37 
38  // special qualifiers used internally
39  kSpQualifierFunc = (1 << 7) // indicates function key
40 };
41 
42 struct gMouseState {
43  Point16 pos;
44  uint8 right,
45  left;
46 
47  gMouseState() {
48  right = 0;
49  left = 0;
50  }
51 };
52 
53 } // end of namespace Saga2
54 
55 #endif
Definition: input.h:42
Definition: actor.h:32
Definition: rect.h:42